Quote Originally Posted by YukiB View Post
Hit rating is the worst idea in the world. You need a minimum amount of it to even be functional. It's an awful feeling when you don't have it and feels like wasted stat budget when you do, like piety but worse. Not to mention it runs largely counter to the way secondary stats work in FFXIV, where the impact of one stat over another is so small it's ultimately a matter of preference even if there is some ideal BiS. That wouldn't be the case if everyone is practically required to get X hit rating in order to not risk missing all their big attacks. If crit variance is a problem now, god, imagine hit variance.

I'm glad it's dead in WoW, and I'll be very glad indeed if the FFXIV devs have the sense not to bring it back here.
The major reason "Accuracy" didn't work for FF is not only because players had to meet a specific hit rating, but also that anything above the minimum needed was wasted stat points. It also didn't help that only Healers/Casters (iirc) needed to meld it to any appreciable degree.