Quote Originally Posted by Stasya View Post
There is direct hits as double crit already.
I havent played at that time but at this point i want it to reverted back to be hit rating like in old wow. Crit mechanic is not bad, devs just too lazy to balance potencies but crit+direct hit is a curse of this game.
Hit rating is the worst idea in the world. You need a minimum amount of it to even be functional. It's an awful feeling when you don't have it and feels like wasted stat budget when you do, like piety but worse. Not to mention it runs largely counter to the way secondary stats work in FFXIV, where the impact of one stat over another is so small it's ultimately a matter of preference even if there is some ideal BiS. That wouldn't be the case if everyone is practically required to get X hit rating in order to not risk missing all their big attacks. If crit variance is a problem now, god, imagine hit variance.

I'm glad it's dead in WoW, and I'll be very glad indeed if the FFXIV devs have the sense not to bring it back here.