

There is direct hits as double crit already.I've seen some games solve this problem with the concept of "double-crits", which I like.
For example, let's say a crit deals +60% damage based on their crit rating and they have a 30% chance to crit.
Then, something buffs them with +100% chance to crit, their new crit chance is effectively 130%, but that becomes a 30% chance to double-crit for +120% damage with the remaining 70% chance guaranteed to crit for +60% damage.
I havent played at that time but at this point i want it to reverted back to be hit rating like in old wow. Crit mechanic is not bad, devs just too lazy to balance potencies but crit+direct hit is a curse of this game.
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