Quote Originally Posted by cjbeagle View Post
I've seen some games solve this problem with the concept of "double-crits", which I like.

For example, let's say a crit deals +60% damage based on their crit rating and they have a 30% chance to crit.

Then, something buffs them with +100% chance to crit, their new crit chance is effectively 130%, but that becomes a 30% chance to double-crit for +120% damage with the remaining 70% chance guaranteed to crit for +60% damage.
There is direct hits as double crit already.
I havent played at that time but at this point i want it to reverted back to be hit rating like in old wow. Crit mechanic is not bad, devs just too lazy to balance potencies but crit+direct hit is a curse of this game.