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  1. #1
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ransu View Post
    Unlikely they will step away from the auto crit design. They are clearly moving in a direction away from crit stats to stop the wide swings of high and low parses and by the time 7.0 roles around the crit buffs from support jobs will likely be completely different. As much as I hate the changes, I will say my overall dps has been significantly more consistent even if it is like 3% less than my usual high spike parses. I would love to see 50k+ ogi namikiris but that just aint happening. At the very least I'd like to see kaiten return and just have that function create the auto crit.
    I would be able to accept that. So long as the rotational flow of the job is back to feeling silky smooth. I dislike big gaps of nothing between my GCDs when I'm rocking 2.43-2.47s due to poor gear. Shinten is just too fast to fill that void.

    I also really hope they do something about Tenka Goken and fix it. It's so horrible that kyuten is actually a better option, rather than a complimentary one.
    (2)

  2. #2
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Can't wait for patch 8.3 where we get a single rotation that we can't fail, and no other skills.
    (8)

  3. #3
    Player
    Baa's Avatar
    Join Date
    Sep 2015
    Posts
    7
    Character
    Reyndir Elyssa
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    I think a better way to reduce damage variance due to crit is to make Midare(+Kaeshi) and Senei double-hits, akin to Dream Within a Dream and Barrage. Those two were picked because their animations show (at least) 2 hits.

    I guess people would disagree over whether Midares hitting for "25k!!25k!!" feels more or less impactful/fun than the current "33k!!" (with 6.08's "50k!!" as a reference), but at least crit synergy would be restored.

    Midare+Kaeshi makes up about 20% of SAM's damage and reducing the variance on that alone should solve most of it. Ogi+Kaeshi can revert to single 990 potency hits without introducing too much variance because it makes up 6-7%, plus doing so also keeps the full impact on SAM's largest single hit.
    (2)

  4. #4
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Avenheit View Post
    If you're still worried about "button bloat"

    >Combine Guren and Senei
    Just replying to throw around an idea that is just better so people are more likely to bring it up in place of the above

    This is just better than merging Guren and Senei in every way, removing 2 buttons, removing drifting which is only a skill floor issue, and already exists since Warrior does exactly this with Fell Cleave -> Inner Chaos under Nascent Chaos.

    Try to spread this idea instead (save the image link or image itself lol) so the devs are more likely to notice it and hopefully make the change, it removes nothing but introduces so much QOL in just "one" ability.
    And yes please revert changes if I haven't mentioned it recently myself lol
    (1)
    Last edited by Edweena; 04-30-2022 at 09:04 PM.

  5. #5
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Also damage variance was super minimal on Samurai, it's only a problem that affects people who want to parse numbers which aren't even officially recognized by SQE, and often against TOS.
    (if you want a nice video on the issue of parsing from a disgruntled Samurai main who is also entertaining please check the most recent video from Misshapen Chair)
    You can clear the content just fine with the previous "issue" of crit variance, so I'd appreciate if the devs stayed away from feedback focused on unofficial tools that are "technically" against TOS and just lead to changes that make the job feel worse.
    (0)

  6. #6
    Player
    Alex1337's Avatar
    Join Date
    Apr 2022
    Posts
    52
    Character
    Superlinda Cuzynot
    World
    Lich
    Main Class
    Lancer Lv 80
    Moving away from rng good. Guaranteed mount drops then plz.
    (1)

  7. #7
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Edweena View Post
    Also damage variance was super minimal on Samurai, it's only a problem that affects people who want to parse numbers which aren't even officially recognized by SQE, and often against TOS.
    (if you want a nice video on the issue of parsing from a disgruntled Samurai main who is also entertaining please check the most recent video from Misshapen Chair)
    You can clear the content just fine with the previous "issue" of crit variance, so I'd appreciate if the devs stayed away from feedback focused on unofficial tools that are "technically" against TOS and just lead to changes that make the job feel worse.
    That's a fair point to make. I hadn't even thought about the parsers. I play on console, so that never even crosses my mind in general. Also, Misshapen Chair makes some entertaining videos, I second the suggestion of watching it.
    (1)

  8. #8
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by xAFROx View Post
    That's a fair point to make. I hadn't even thought about the parsers. I play on console, so that never even crosses my mind in general. Also, Misshapen Chair makes some entertaining videos, I second the suggestion of watching it.
    I played a lot of WoW and parsing is / was a real fucking poison to myself and others, even when I got exceptional parses (rank #2 brackenspore subtley rogue for one week lol) due to that games ridiculous RNG that would make the most unbalanced aspects of FFXIV look BALANCED. I have never looked to install ACT or track logs its just a much less toxic experience and I understand why and how the devs treat them against TOS.

    Having that mindset influence my feedback and thus influence developers is less than ideal.
    (0)
    Last edited by Edweena; 05-02-2022 at 02:14 AM.

  9. #9
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    70
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Edweena View Post
    I played a lot of WoW and parsing is / was a real fucking poison to myself and others, even when I got exceptional parses (rank #2 brackenspore subtley rogue for one week lol) due to that games ridiculous RNG that would make the most unbalanced aspects of FFXIV look BALANCED. I have never looked to install ACT or track logs its just a much less toxic experience and I understand why and how the devs treat them against TOS.

    Having that mindset influence my feedback and thus influence developers is less than ideal.
    my static parses but we make fun of it more, we'll go for high parses when we're doing reclears, but we're not gonna wipe an pull if someone messes their rotation up.
    The only thing with parses is that it made me feel like shit when i started learning RDM in savage content (played it in casual but never to the extend i had to now, enjoying it though)
    and now i went from an 0-10 parses to concistently 50-70 parses, so it's nice to see the gradual improvement.

    I can see why it's against ToS (and it's been debated many times at this point) but the main issue I personally have with their stance is how they want to say "ACT is against ToS" (while gently nudging to "aslong as you shut up about it, we won't do anything") but then add enrages to fights.
    we got that land sea air trial thing, but that's not enough, that'll show you, that YOU are doing enough damage ... sure.
    but it doesn't simulate any mechanics, for example with SAM was an perfect example with E10S in Shadowbringers, where you had to disengage the boss, or some strats were designed to screw over melee DPS.
    So on the dummy you'll be doing more than enough damage, but in reality, when the boss throws mechanics at you, you might hit much lower.
    (1)

  10. #10
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Edweena View Post
    I played a lot of WoW and parsing is / was a real fucking poison to myself and others, even when I got exceptional parses (rank #2 brackenspore subtley rogue for one week lol) due to that games ridiculous RNG that would make the most unbalanced aspects of FFXIV look BALANCED. I have never looked to install ACT or track logs its just a much less toxic experience and I understand why and how the devs treat them against TOS.

    Having that mindset influence my feedback and thus influence developers is less than ideal.
    Yeah, never done any of that. I can see the positive and negative to using such a thing. But it sure seems like the devs use that as a means to rework the jobs. People trying to defend the SAM changes by saying it's only a 3% loss, not even taking into account how we get to that ratio and focusing on the end result like that's all that mattered. By that same logic, there shouldn't be any complaints about any of the changes ever made, but they happen.

    If the devs are looking at these, please give us back SAM and only change it when this grand redesign is ready, not before. We aren't your beta testers, we're your customers and we feel cheated and robbed to varying degrees.
    (2)

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