Why are other player skills still basically almost silent even with "Other PC" effects volume at 100%? I can hear them grunt and kiai but their actual spells and abilities are super quiet like they're far away. This has been an issue since 6.0 dropped.
Example:
https://youtu.be/sRI4LBP9utQ
I need to be able to hear what other players are doing, especially when in a group with them or fighting them in PvP.
This really drove home the issue for me recently when I was tanking in a group with a white mage healer, and I couldn't hear the WHM casting Holy so that I'd know if I needed to move out of the pile of enemy AoE.
I know that I could just "look at the WHM cast bar" but that's not the point. I want to be able to look at my feet, and where I'm positioned, and I should be able to hear the WHM winding up a Holy and I should be able to gauge by the sound whether the stun is gonna hit in time and if I should move.
The sound design in this game is so good, but subtle and deliberate audio cues that played important roles in awareness and perception (such as the weaponskill combo sound) have been lost since Endwalker and all in a poor attempt to integrate some half-baked 3D audio (that costs extra money ofc). It's frustrating.