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  1. #1
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    I would downright make it 10 sec Resilience. And yeah, the conditional to give resilience is just gimping the effect, since the game takes a while to figure out if it removed anything to THEN give you the Resilience effect, which gives people ample time to just CC you back up or worse, for the CC to end before you cleanse it and ghosting Resilience altogether.

    Additionally, I think we should be able to Guard from CC. So essentially have Guard also purify you while, on the same button press and the same server tick, getting you on Guard (You might want to shove a CC immunity of, like, 1s in there as well, even if you don't show the tooltip, to make sure you don't get CC inside of your guard.) Having to Purify to then go into Guard feels awful when they're both on 30s cooldown. You just know that if (Big IF there) you go to safety from that maneuver, you'll only be allowed to play Final Fantasy in 25 seconds, so you just have to run away until you get it back.
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    Last edited by ReiganCross; 04-29-2022 at 09:15 AM. Reason: typo

  2. #2
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ReiganCross View Post
    I would downright make it 10 sec Resilience. And yeah, the conditional to give resilience is just gimping the effect, since the game takes a while to figure out if it removed anything to THEN give you the Resilience effect, which gives people ample time to just CC you back up or worse, for the CC to end before you cleanse it and ghosting Resilience altogether.

    Additionally, I think we should be able to Guard from CC. So essentially have Guard also purify you while, on the same button press and the same server tick, getting you on Guard (You might want to shove a CC immunity of, like, 1s in there as well, even if you don't show the tooltip, to make sure you don't get CC inside of your guard.) Having to Purify to then go into Guard feels awful when they're both on 30s cooldown. You just know that if (Big IF there) you go to safety from that maneuver, you'll only be allowed to play Final Fantasy in 25 seconds, so you just have to run away until you get it back.
    They could make it 20 seconds and it wouldn't matter since most of the time it never works.
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  3. #3
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Darthgummibear View Post
    They could make it 20 seconds and it wouldn't matter since most of the time it never works.
    That's why I mentioned that the conditional to give Resilience needs to be gone as well. I'm pretty sure the responsiveness would improve dramatically if the game didn't have to check if there was a debuff removed to begin with. It also could be used pre-emptively, like Fetter Ward. And for extra measure, Poly needs to be in there, there's no reason why Poly should be immune to both Purify AND Resilience.

    I believe it would work if the game didn't have to check for the conditions for it to work.
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