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  1. #21
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Azuri View Post
    Or maybe it means that this problem is actually worth looking into?
    It really isn't. To be done well, to achieve the goals the devs have in place, that of striking a (near) balance between players across all levels, the entire system would need redesigned from the ground up.

    That is never in any way "worth it."
    (4)

  2. #22
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Azuri View Post
    Or maybe it means that this problem is actually worth looking into? Level sync in XIV is hot garbage.
    For one, to each their own - I enjoy having to operate jobs differently depending on the level range. Having to repeat the same exact rotation regardless of level range once I reach max level would bore me to death more than having less buttons to leverage performance with.

    For another, as many have said before me, the amount of effort and ressources required to actually design LevelSync-but-not-actually-Sync without any of these conditions happening:
    • High Lv Player providing the same value with exponentially greater effort (= unhappy High Lv Player because unfair value:effort ratio)
    • High Lv Player providing more exponentially greater value than Low Lv Player (= unhappy Low Lv Player because powercrept)
    When the former is a thing, it may be subjectively more fun for some, but is generally biased towards new players in value. When the latter happens, the system is biased towards high level players because they have many more broken tools that cannot be affected by scaling.

    Lastly, assuming condition 1 happens and we try to make it fair - how do you even design a system, that dynamically adjusts damage values, potencies, defensive, offensive and restorative properties of each action just to keep the power level of say a Level 90 the same as a Lv50 player? What if the Lv50 levels up mid run? Does the damage of the Lv90 get unnerfed? What if we have a Lv90, 75, 62 and 50 player in one run? Do we scale around the Lv50 player or do we create an average between levels and scale it that way? What about enemy stats?

    Those are all possibilities one needs to consider if they made toolkits available regardless of level for a fair system. This isn't the first time I explained it to someone and no matter of how "boring" a level range is for someone, it is not worth designing a system like this - the workload is astronomical and would span multiple expansions to get right, but at what cost?

    If we want to ask for something, ask for them moving more skills down the list like DRK receiving Stalwart Soul now at Lv40 rather than Lv72. Make jobs less top-heavy in upgrades and more some things down and rescale content and / or potencies around that.
    (5)

  3. #23
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    I kinda agree with the OP, it would make it easier for us to learn the new skills we get.

    Ive been running NIN through levelling roulette and I've really been struggling to learn lv60+ rotations because half of the time Im rolling dungeons where the skills are disabled.

    While NIN is a lot of fun, I wouldnt say I really know what Im doing and find myself staring at my skills when I should be paying attention to mechanics. If the skills were unlocked in synced content then I think I would have a better feel for whats going on.
    (0)
    Last edited by Tiramu; 09-29-2022 at 12:02 AM.
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  4. #24
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tiramu View Post
    I kinda agree with the OP, it would make it easier for us to learn the new skills we get.

    Ive been running NIN through levelling roulette and I've really been struggling to learn lv60+ rotations because half of the time Im rolling dungeons where the skills are disabled.

    While NIN is a lot of fun, I wouldnt say I really know what Im doing and find myself staring at my skills when I should be paying attention to mechanics. If the skills were unlocked in synced content then I think I would have a better feel for whats going on.
    You could also level up by doing the currently two highest available dungeons - while they don't net as much EXP per duty as Duty Roulette, they DO give you exactly what you want - an environment to level up while using your new tools.
    (7)

  5. #25
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    You could also level up by doing the currently two highest available dungeons - while they don't net as much EXP per duty as Duty Roulette, they DO give you exactly what you want - an environment to level up while using your new tools.

    I appreciate that and maybe it is somewhat self inflicted. I just find the lv roulette turns over battles more quickly so gravitate towards it.

    But yeah, point taken.
    (0)
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  6. #26
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    *laughs in Blue Mage*
    (0)

  7. #27
    Player
    AtomicBomb's Avatar
    Join Date
    Nov 2021
    Posts
    59
    Character
    Sarah Montcroix
    World
    Siren
    Main Class
    Rogue Lv 100
    Three expansions of thinning out job kits at lower levels... it's time to scale some of that back so that level sync doesn't feel like sh*t.

    All jobs should have an AoE by level 15 (Sastasha), and all of your core utilities (Verraise, Closed Position etc.) and full weaponskill combo tree by level 50. Re-tune content accordingly.
    (0)

  8. #28
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AtomicBomb View Post
    Three expansions of thinning out job kits at lower levels... it's time to scale some of that back so that level sync doesn't feel like sh*t.

    All jobs should have an AoE by level 15 (Sastasha), and all of your core utilities (Verraise, Closed Position etc.) and full weaponskill combo tree by level 50. Re-tune content accordingly.
    AOEs baseline available (minus maybe healers) definitely.

    I got mixed feelings about Closed Position, as Dancer's damage output at Lv50 is already strong by sheer potencies alone. All Lv50 Closed Position would do is powercreep Lv50 content further with no actual change to DNC gameplay (no Curing Waltz, no Esprit, no Devilment).

    Verraise and by proxy SMN Resurrection are two actions that are consistently on the chopping block due to the level of progression utility it brings in basically all types of content. Lv50 and Lv60 RDM gives very high damage + mobility for those level ranges. While one could make an argument that "lower level content without ultimates doesn't matter", giving RDM raise before BLM gets their mobility to maintain damage is a bit overkill.

    Unpopular opinion, but I'd prefer they axe ACN/SMN/RDM raises completely and leave this to Healer Role only. Replace the lost utility with something else, perhaps on OGCD even.
    (2)

  9. #29
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    -snip-
    Addendum to previous post:

    RDM Vercure should maybe be on charges and an ability rather than a spell, similar to SMN's Radiant Aegis. It would give RDM a more friendly way to support teammates outside of damage without actually crippling their damage.

    By proxy, a replacement for Verraise could maybe be Vermedica under similar design choices like Vercure.

    Based on this, Magick Barrier's healing potency increase would play into the strengths of those as well. Give it a thought!
    (0)

  10. #30
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AtomicBomb View Post
    Three expansions of thinning out job kits at lower levels... it's time to scale some of that back so that level sync doesn't feel like sh*t.

    All jobs should have an AoE by level 15 (Sastasha), and all of your core utilities (Verraise, Closed Position etc.) and full weaponskill combo tree by level 50. Re-tune content accordingly.
    swtor at one point did this where you get all your core skills super early and all the passive stuff came later. They recently reverted that for some unknown reason, but at the time it was pretty awesome to get my core ability from that class tree at level 10.
    (0)

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