Our damage would be scaled down SIGNIFICANTLY. It's not like we'll be 1-to-2-shotting things with that in mind. I don't get the aversion to the concept. But whatever.Who cares? How about new players. I honestly wouldn't be having any fun in dungeons as a new player if the other people in the party are doing 5-10 times as much damage as me and basically 1-shotting most enemies because they have their full kit where as I'm still stuck with a 1-2 button combo and no AoE.
And you get a jump. And YOU get a jump. AND YOU get a jump! JUMPS FOR EVERYONE!
The why is obvious. The devs want instanced content to remain balanced for all jobs.
Tell the group, how do you scale Benediction's full heal?
How do you scale Hallowed Ground's damage invulnerability?
There is literally no logistical way to truly balance full kits to scale with players at-level. The level of work that would be involved is tremendous, and would more than likely fail to be adequate anyway.
Compared to the already extant level sync, there's simply no justifiable reason to overhaul an already working system for one that would fail to meet the same requirements they have set.
If you don't enjoy running synced content, the simplest solution is to stop running synced content. The game doesn't force you to run roulettes.
Bonus: Here, have a very small partial breakdown of what this request actually involves, brought up the last time this was discussed.
Last edited by Hasrat; 09-25-2022 at 03:52 PM.
It has been said previously but I'll add this as well:
So now you have two problems.
- How do you balance AST's card system, Divination, Mug (previously TA), Chain Strat? Benediction - a full heal? Tank Invuls? Battle Litinany? Arcane Circle? Any other party buff I missed? How do you balance a healer's lv90 kit in lv15 Satasha without the healer being bored when they are already bored now? (see: Healer complaints #1337) How do you balance WAR's healing?
- How do you balance the effort a lv50+ person has to put in vs a lv15 sprout? For instance, at lv15 currently as a Tank I have a 1-2-3 combo. Taking my GNB for instance, I'm at lv90 with my full Gnashing Fang combo, Double Down, 3 cartridges, and Hypervelocity. ...And doing all that I'd be dishing about the same damage as a tank with a 1-2-3 combo? Or... if I'm NOT, then the even if the damage is scaled down the bosses and trash are going to be cut down much faster?
You can't just remove skill sync and "rebalance numbers" in a game that never was going to do that to begin with. That's an overhaul of ARR porportions tbh.
Edit: I also forgot to add the dungeons weren't balanced around every party member having AOEs either. Some melees don't get theirs til their 40s and beyond and healers don't get theirs until 47? or around there. And WHM has HOLY a stun!
Last edited by ASkellington; 09-25-2022 at 10:39 PM.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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