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  1. #11
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Okay, so take all the damage you do at level 15 in satasha over the course of two minutes. 1 or 2k damage.

    So, pretend you have to press your full 90 rotation to do that much damage.

    Now your 1, 2, 3, is doing 1, 2 and 3 damage. Your biggest hit in your biggest burst, does 200 damage.

    Do you really want to rip your heart out, and do your absolute best, to do that little damage?
    (2)

  2. #12
    Player
    Baklavah's Avatar
    Join Date
    Jan 2014
    Location
    New Gridania
    Posts
    42
    Character
    Onin Peryl
    World
    Exodus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    Okay, so take all the damage you do at level 15 in satasha over the course of two minutes. 1 or 2k damage.

    So, pretend you have to press your full 90 rotation to do that much damage.

    Now your 1, 2, 3, is doing 1, 2 and 3 damage. Your biggest hit in your biggest burst, does 200 damage.

    Do you really want to rip your heart out, and do your absolute best, to do that little damage?
    It's not about that though. It's about having access to your full list of skills and it being FUN to play. I've got to tell you, leveling roulette forcing you to push 2 buttons makes me fall asleep at the wheel because it's boring now. I've unlocked all this stuff and you're locking it away. The lack of entertainment factor is the problem with having to do lower level content in roulettes. It's BEYOND boring to lose stuff. Even if it's only for a short time, it tears away the fun factor.
    (0)
    And you get a jump. And YOU get a jump. AND YOU get a jump! JUMPS FOR EVERYONE!

  3. #13
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    You find it boring to do less.

    I would find it depressing to get so little out of doing more.

    Two kinds of people.
    (6)

  4. #14
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Baklavah View Post
    It's not about that though. It's about having access to your full list of skills and it being FUN to play. I've got to tell you, leveling roulette forcing you to push 2 buttons makes me fall asleep at the wheel because it's boring now. I've unlocked all this stuff and you're locking it away. The lack of entertainment factor is the problem with having to do lower level content in roulettes. It's BEYOND boring to lose stuff. Even if it's only for a short time, it tears away the fun factor.
    Quote Originally Posted by Hasrat View Post
    If you don't enjoy running synced content, the simplest solution is to stop running synced content. The game doesn't force you to run roulettes.
    Stop running leveling roulette if you don't want to be synced down.

    Or get a party together and set a limited leveling roulette.

    You're choosing to voluntarily run content you don't find fun, and complaining that it's not fun for you.
    (3)

  5. #15
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    I think the best thing they can do is to ease the gear sync so that your stats are a smidge higher when sync'd down then how they currently are atm. Kinda like how when u do so for FATEs you're not usually sync'ed down to the exact level of the FATE, you're actually a few levels higher, if they could do that with the gear sync 'ing so that they can give u a little ilvl bump that way, that would probably make it (feel) like less of a slog.

    Aside from an adjustment that is equally as unobtrusive as would be to their Dev schedule (not even sure how feasible it is) I wouldn't expect the Devs to adjust the system too much, as the upsides for how it currently is do outweigh the downsides in their view, I imagine.
    (0)

  6. #16
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Honestly what you ask for OP is more hassle than it's actually worth since by default it's something that would need to be done for each job individually and manually for each level range depending on when the job gets the upgrades. How do you compensate for utility that the on level job lacks like AoE damage on Dragoons prior to mid 40s? Or the additional utilities tacked onto Black Mage the further you go? Actually that one is an interesting case study on its own.

    Let's assume you somehow manage to Equate the damage between max level skillset and at 4 different combinations depending on the level range (and for the record it's just fire spells. For simplicity sake I omitted Thunder) Hell let's assume rhat for level 15-20 (earliest dungeons) and 20-35 you somehow balance between max level Astral Flame and lower stacks. Hell let's also assume you somehow solved issues with Enochian and the Polyglot spells that aren't static parts of your rotation as they mostly fill in the blanks if you have a slot for extra GCD. Now let's look at all the things that don't have direct damage numbers on them. How you balance Umbral Ice? If you lower the mana ticks to keep similar phase ratios you essentially ruin the flow of high level BLM. If you nerf damage on AF even further to compensate for higher ratio of AF to UI you'll make BLM damage pitiful compared ro their "on level" version during shorter encounters. What about Umbral Hearts which additionally extend the Astral Flame and allow for things like Casting an extra Flare during AoE pulls? Triplecast that allows for moments of Hyper Mobility or weaving in whatever extra abilities you still have making Quadruple Flare swift and easy?
    (0)

  7. #17
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    The fact that this topic resurfaces consistently and no thought being put into the required workload, requirements to make the system work and repercussions from implementing it before posting such threads really baffles me.

    I mean I get it, not everyone studies game design nor do they care much beyond personal interest, but a little research would really explain quickly why the suggestion will fall flat on its' ass as soon as you mention it.
    (0)

  8. #18
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ransu View Post
    Other MMOs do content syncs just fine without taking skills away. If they can do it so can ffxiv. I refuse to use roulette simply because of how level sync works. The rewards are not worth the boredom.
    How? Explain this in great detail, please.
    (0)

  9. #19
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ransu View Post
    Ok? But we're not talking about PvP....SWTOR level sync in their Flashpoints work really well. Also, swtor didn't have level sync 10 years ago. You simply just got ganked by a higher level player. Comes with the territory of a pvp server. If you didn't want to that to happen you shouldn't have rolled on a pvp server.
    This wasn't in open world, it was in a battleground, and it was level synced to maximum if you weren't max. BUT because the game was based on a talent tree, you only have the level synced up. You didn't get any buffs to compensate, or any skill related to your "synced level", and that leaded to unbalanced PvP.

    I know you are not talking about PvP, but that was an exemple I took that's getting close to was you were saying. FFXIV don't have a base game that goes with that system, and even if they do it, they will need to rebalance the entire game from scraps to do so.
    (1)

  10. #20
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    The fact that this topic resurfaces consistently...
    Or maybe it means that this problem is actually worth looking into? Level sync in XIV is hot garbage.
    (1)

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