Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 31
  1. #1
    Player
    Baklavah's Avatar
    Join Date
    Jan 2014
    Location
    New Gridania
    Posts
    42
    Character
    Onin Peryl
    World
    Exodus
    Main Class
    Dragoon Lv 100

    [Level Sync] Needs a revisit

    Okay so, I know this is old news at this point but all the threads are either locked, archived or buried. So, revisiting this!

    WHY is it that Level Sync has to take away all your skills? It's the only real gripe I've have about FFXIV as a whole. Losing skills to do older content/fates is just not fun. I don't see why we have to lose everything to go back.

    Honestly, I feel like this system needs a revisit for the next expansion. It shouldn't be necessary anymore, especially not with people trying to play catch up. Who cares if your newer skills have incredible potencies not designed for older dungeons/trials/fates? If we're leveling new jobs and have to periodically get gimped to lower levels, we should be allowed to use our more powerful skills to get the job done faster. It's plenty tedious in the first place. It should only be a stat squish at this point.

    I know it's not a popular opinion, but you have to look at it from the perspective of "Next expansion the level cap will be 100. It will take THAT MUCH longer to get there if you start a new job at level 1." Enough's enough now. lol it's time to update the older systems in this game to be less annoying. Speaking of which, older relic grinds, but that'll be another post.

    The hardest part is getting to within 10 levels of the current cap. It's soul-sapping to do roulettes and be stuck in old dungeons/raids "at the speed limit". Shouldn't be a roadblock we should have to contend with while trying to gain XP in larger quantities at this stage in the game's life.
    (2)
    And you get a jump. And YOU get a jump. AND YOU get a jump! JUMPS FOR EVERYONE!

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Baklavah View Post
    WHY is it that Level Sync has to take away all your skills? It's the only real gripe I've have about FFXIV as a whole. Losing skills to do older content/fates is just not fun. I don't see why we have to lose everything to go back.
    Personally I am super cool with not needing my full level 90 rotation against level 17 mobs that die in 10 seconds. Especially if I'm in a party with an actual level 17 player who can out-DPS me with 3 buttons.
    (5)

  3. #3
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    931
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Baklavah View Post
    Honestly, I feel like this system needs a revisit for the next expansion. It shouldn't be necessary anymore, especially not with people trying to play catch up. Who cares if your newer skills have incredible potencies not designed for older dungeons/trials/fates? If we're leveling new jobs and have to periodically get gimped to lower levels, we should be allowed to use our more powerful skills to get the job done faster. It's plenty tedious in the first place. It should only be a stat squish at this point.
    Who cares? How about new players. I honestly wouldn't be having any fun in dungeons as a new player if the other people in the party are doing 5-10 times as much damage as me and basically 1-shotting most enemies because they have their full kit where as I'm still stuck with a 1-2 button combo and no AoE.
    (7)

  4. #4
    Player
    Baklavah's Avatar
    Join Date
    Jan 2014
    Location
    New Gridania
    Posts
    42
    Character
    Onin Peryl
    World
    Exodus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Espon View Post
    Who cares? How about new players. I honestly wouldn't be having any fun in dungeons as a new player if the other people in the party are doing 5-10 times as much damage as me and basically 1-shotting most enemies because they have their full kit where as I'm still stuck with a 1-2 button combo and no AoE.
    Our damage would be scaled down SIGNIFICANTLY. It's not like we'll be 1-to-2-shotting things with that in mind. I don't get the aversion to the concept. But whatever.
    (0)
    And you get a jump. And YOU get a jump. AND YOU get a jump! JUMPS FOR EVERYONE!

  5. #5
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Trying to scale down complete kits to the damage of a level 17 sprout who only has 1-2-3 sounds like needless effort. It's not just about the potency of the skills, it's the fact that we're doing much more sustained damage simply because we have more abilities. I'd rather that the jobs get the core parts of their endgame rotation earlier.

    Quote Originally Posted by Baklavah View Post
    Who cares if your newer skills have incredible potencies not designed for older dungeons/trials/fates? If we're leveling new jobs and have to periodically get gimped to lower levels, we should be allowed to use our more powerful skills to get the job done faster. It's plenty tedious in the first place. It should only be a stat squish at this point.
    Just imagine a GLD getting ready for their first ever dungeon inside Sastasha. It's going to be a thrilling adventure, signing up for an extremely dangerous job to delve into a dark cave where pirates are doing shady business!

    They load in, watch the cutscene, see their fellow adventurers, and before they even get to say "Hi", a giant Bahamut is summoned from thin air and shoots a death beam towards some bats.

    The GLD isn't even needed since all healers have a bajillion tools to keep anyone alive, so the entire team sprints past the dungeon to clear as fast as possible. I don't know about you, but that's some immersion-breaking stuff to me. The main appeal of FFXIV is the story, after all, so being able to feel your own growth instead of depending on level 90 god-killing heroes to do the dungeon for you is pretty important for enjoying the game.
    (10)

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Other MMOs do content syncs just fine without taking skills away. If they can do it so can ffxiv. I refuse to use roulette simply because of how level sync works. The rewards are not worth the boredom.
    (3)

  7. #7
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Baklavah View Post
    Our damage would be scaled down SIGNIFICANTLY. It's not like we'll be 1-to-2-shotting things with that in mind. I don't get the aversion to the concept. But whatever.
    The why is obvious. The devs want instanced content to remain balanced for all jobs.

    Tell the group, how do you scale Benediction's full heal?

    How do you scale Hallowed Ground's damage invulnerability?

    There is literally no logistical way to truly balance full kits to scale with players at-level. The level of work that would be involved is tremendous, and would more than likely fail to be adequate anyway.

    Compared to the already extant level sync, there's simply no justifiable reason to overhaul an already working system for one that would fail to meet the same requirements they have set.

    If you don't enjoy running synced content, the simplest solution is to stop running synced content. The game doesn't force you to run roulettes.

    Bonus: Here, have a very small partial breakdown of what this request actually involves, brought up the last time this was discussed.
    (8)
    Last edited by Hasrat; 09-25-2022 at 03:52 PM.

  8. #8
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    952
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Baklavah View Post
    Our damage would be scaled down SIGNIFICANTLY. It's not like we'll be 1-to-2-shotting things with that in mind. I don't get the aversion to the concept. But whatever.
    It has been said previously but I'll add this as well:

    So now you have two problems.
    1. How do you balance AST's card system, Divination, Mug (previously TA), Chain Strat? Benediction - a full heal? Tank Invuls? Battle Litinany? Arcane Circle? Any other party buff I missed? How do you balance a healer's lv90 kit in lv15 Satasha without the healer being bored when they are already bored now? (see: Healer complaints #1337) How do you balance WAR's healing?
    2. How do you balance the effort a lv50+ person has to put in vs a lv15 sprout? For instance, at lv15 currently as a Tank I have a 1-2-3 combo. Taking my GNB for instance, I'm at lv90 with my full Gnashing Fang combo, Double Down, 3 cartridges, and Hypervelocity. ...And doing all that I'd be dishing about the same damage as a tank with a 1-2-3 combo? Or... if I'm NOT, then the even if the damage is scaled down the bosses and trash are going to be cut down much faster?

    You can't just remove skill sync and "rebalance numbers" in a game that never was going to do that to begin with. That's an overhaul of ARR porportions tbh.

    Edit: I also forgot to add the dungeons weren't balanced around every party member having AOEs either. Some melees don't get theirs til their 40s and beyond and healers don't get theirs until 47? or around there. And WHM has HOLY a stun!
    (6)
    Last edited by ASkellington; 09-25-2022 at 10:39 PM.
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  9. #9
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Baklavah View Post
    Snip
    Like 10 Years ago, I was playing some SWTOR and when you tag PvP in there, you can find exactly what you said here. HL People keep their skills while Low level don't have their full kit.

    This was such a huge mess and imperfect things to do because Lvl max player could literraly obliterate the opponent who just have 2 buttons with no balance.

    Applying this things here would be a huge mess, like other people said, you can't expect to have Sprout enjoy the game because of that. Monster in low level dungeon are melting fast as hell already. Allowing full lvl 90 Rotation on this poor Captain Madison will make him instantly ragequit the fight... Twice !

    So it's a Hard no from me, because things can't get balanced that way.
    (1)

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    Like 10 Years ago, I was playing some SWTOR and when you tag PvP in there, you can find exactly what you said here. HL People keep their skills while Low level don't have their full kit.

    This was such a huge mess and imperfect things to do because Lvl max player could literraly obliterate the opponent who just have 2 buttons with no balance.

    Applying this things here would be a huge mess, like other people said, you can't expect to have Sprout enjoy the game because of that. Monster in low level dungeon are melting fast as hell already. Allowing full lvl 90 Rotation on this poor Captain Madison will make him instantly ragequit the fight... Twice !

    So it's a Hard no from me, because things can't get balanced that way.
    Ok? But we're not talking about PvP....SWTOR level sync in their Flashpoints work really well. Also, swtor didn't have level sync 10 years ago. You simply just got ganked by a higher level player. Comes with the territory of a pvp server. If you didn't want to that to happen you shouldn't have rolled on a pvp server.
    (0)

Page 1 of 4 1 2 3 ... LastLast