Quote Originally Posted by Snowborn View Post
People won't be happy until some jobs are completely destroyed. SAM was already hard to play seriously because of how easy counterplay against them is--especially after the nerf. Literally just hit them with CC when you have a Chiten debuff and they have LB up. You know when they have LB up based on match time and they can LB twice in an entire match. If you're having issues with this, it's a lack of skill. SAM are not OP in ranked.
While job balance is much closer than folks like to admit, if SAM was that trivial to deal with, it wouldn't be the job of choice for so many top ranked players.
The problem with SAM is less the frequency with which they actually wipe teams, and more the psychological effect SAM has on the other team if they hold their LB.
Timidity loses matches, and a SAM with their LB lit up makes everyone walk on eggshells.

Dealing with Chiten/Zantetsuken is indeed super easy... 1v1, in a vacuum. That's not how matches work.
Most jobs cause intermittent AoE damage whether they want to or not, and most matches are decided in hotly contested, low readability CQC over the crystal.
Focus is as much a vital, limited resource in PvP as HP and MP, and SAM drains it rapidly just by having a full LB bar and existing.
The other 4 players on the SAM's team don't stop hitting me while I try to determine whether I'll get one-shot if I press Macrocosmos.

If I had my way, the 6.11 nerfs to SAM would be reverted and Zantetsuken CD would be reduced,
but Kuzushi would only be applied by Chiten when the SAM is the target of a direct attack.
There's nothing wrong with SAM outplaying folks and blowing them up with a counterattack when they get baited,
but a BRD should be able to fire Apex Arrow without worrying that it's going to go off at a weird angle because of server ticks and clip a SAM who will instantly kill him.