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  1. #1
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100

    A collection of issues raised by community.

    Seems like the recent debate on what's toxic and what isn't has left the community a bit too divided and unproductive. I've gone through the community, have made this thread to help better survey our feedback.

    Matchmaking
    Unranked to Bronze = same pool
    Bronze to Gold 1 = same pool
    Plat to Crystal = same pool
    There seems to be a major concentration of pooled of players, with exception of matches where you're qualifying to next tier or on a streak, it will pull in a random higher person.

    - As you go up in rank, quality of play doesn't increase.
    - Match making feels like a gambling simulator.
    - People want a more refined experience, it's just too broad.


    Crowd Control:
    Polymorph - Should be cleansable. Imp bug abuse with the help of addons helps WHM perform inhuman responses to cancel and eat peoples LBs due to interaction.
    Silence - Just too strong and the king of CC.
    AOE CC - Is too much.
    CC Stacking - Requires no co-ordination as they stack on their own.
    Purify - Doesn't remove debuffs correctly and doesn't make you immune to CC after.
    Guard - Still cc'd when in guard.
    Jobs with two types of CC when not squishy - self explanatory.

    Core Mechanics:
    - Some LBs are hard to see and to react to.
    - People want different particle effects Red vs Blue.
    - Purify not working as intended.
    - Guard heavily influenced by tick and not functioning as intended due to how many jobs can just layer dots or remove/bypass it.
    - More Chat Commands that specify things: like move out, stick together, heal up, enemy LB warning.
    - Chat Commands having same sound effects.
    - Let us communicate in chat, it will probably generate same amount of tickets if people are offended by a firework. Let's be honest.
    - Sound going out when participating in PvP.
    - One shot skills - people don't like this.
    - Cheaters and Traders.
    - Lack of PvP reward incentives for Ranked.

    Casual Concerns:
    - Job stacking like all WHM or all SMN.
    - Frontlines more explosive that intended with new pvp revamp.
    - AOE stacking.
    - Wanting to que with friends in non ranked modes.

    Balance:
    Red Mage - Still too strong.
    White Mage - Still too impactful.
    Dragoon - Mostly issues with their LB clarity and some damage output.
    Samurai - Mostly issues with their interaction to AOE and the team wipe potential.
    Ninja - Mostly issues with their LB executing when not at the execute threshold and threshold being too high.
    Machinist - Mostly issues in regards to their random execute.


    Jobs:
    Paladin - want more skills/ways that help them control area, since they rely on team, if a member runs off, they get punished for it (currently strongest dueling job btw).
    Gunbreaker - Junction should be a choice or removed and given those effects baseline, weak shields and heals to help them with the brawler playstyle.
    Monk - Some sort of sustain during their earth to keep them in the fight. A consistent way to proc Pressure Points. Players feel that the weaker skills are the best way to proc them.
    Nin - Stealth too clunky, maybe a buffer--able to use skills a second or two after coming out still.
    Reaper - Takes too long to ramp up, they can't deal the damage because too easily interrupted. Users want a way to not be interrupted so easily so they can be viable long enough to do the damage.
    Bard - Players feel like their ultimate is still lacking and not impactful enough.
    Machinist - 'bug' reverted as it made them feel less clunky.
    Dancer - Potency buffs are not enough and they still feel weak, consistent point raised: their range feels too small.


    Let me know if I missed something, for those of you more expert in your jobs, give specifics and I'll edit. Let's make PvP and Ranked the best it can be!
    (25)
    Last edited by Bureda; 05-10-2022 at 01:47 AM. Reason: Changed BRD and MCH, added specific details.

  2. #2
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Considering the only changes they have seen fit to make thus far are a handful of potency changes, I wouldn't hold my breath on getting traction on any of this. It's pretty obvious there was no serious playtesting at all for the pvp mess we have now.
    (3)

  3. #3
    Player
    Rieze_Xeero's Avatar
    Join Date
    Sep 2012
    Location
    Uldah
    Posts
    242
    Character
    Rieze Crestfall
    World
    Tonberry
    Main Class
    Warrior Lv 90
    "Summoner - A way to deal with melee focus." Thank you, this is my problem. If two melee's follow me. If no one helps me or I'm in a tight spot I'm dead.
    (0)
    ここにリンクがあります。

  4. #4
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    I'm impressed by how much complete nonsense you've compiled there.
    (3)

  5. #5
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rieze_Xeero View Post
    "Summoner - A way to deal with melee focus." Thank you, this is my problem. If two melee's follow me. If no one helps me or I'm in a tight spot I'm dead.
    I'm curious as to how Radiant Aegis and Mountain Buster are not enough to deal with this. Though besides that, shouldn't you lose a 2v1 because cause it's a 2v1?
    (7)

  6. #6
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Darthgummibear View Post
    Considering the only changes they have seen fit to make thus far are a handful of potency changes, I wouldn't hold my breath on getting traction on any of this. It's pretty obvious there was no serious playtesting at all for the pvp mess we have now.
    Lmao. Where is the lie. Smile. Frown.



    Quote Originally Posted by Ixon View Post
    I'm curious as to how Radiant Aegis and Mountain Buster are not enough to deal with this. Though besides that, shouldn't you lose a 2v1 because cause it's a 2v1?
    You are indeed correct. Every job should be able to duel but not 2vs1. I will change the wording.
    (0)

  7. #7
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    A lot of good points. Though personally, I'd say dragoon is fine in the position it's in currently as it has literally no utility outside of the damage they bring. That, coupled with the fact their LB has counterplay (make the marker more obvious please) I'd say puts them in a decent spot. Then again, I main dragoon myself so I'm probably biased lol. Side rant, but rank is absolutely not an indication of one's skill level in its current state and that should not be the case. The changes they did this patch are way too mild to actually shift the balance around in any meaningful way (also they fixed warrior healing on their entire GCD combo which is super neat)
    (0)

  8. #8
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    BLM and SMN are fine the way they are kitwise.

    As for the CC Part mentioned, i disagree partly. CC distribution in itself is quite good for the MOST part.

    - Silence should be changed into something similar like its counterpart in PvE, it should only prevent specific Skills/Spells from being used, not all of them.
    - some Skills like Verflare which magically bypass Guard should be readjusted for that part alone, there are too many Shield piercing Skills that arent even mentioned that they should even do so in the first place.
    - Increase Elixir Timer to 8-12sec, it is way too fast for most Jobs to react with a 2,5sec GCD.
    - Make either WHM LB OR Polymorph uncleanseable, not both.
    - Give SCH (and the other Healers too) a better Dps Tool instead of Broil, even if it is a long hardcasted nuke or a melee Skill.
    - allow SAM LB to be mitigated partly trough Guard, even if it just 10-20%.HP left on target.
    - as for Purify, IF it gets a immunity time increased effect, increase also its CD.
    (0)

  9. #9
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    BLM is fine imo. We don't need another way to gain Swiftcast.
    AM has 2 charges which gives Swiftcast and your LB raises up pretty fast.
    Just gotta push out those Deeps so you can hurry and get your LB.
    (0)

  10. #10
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    282
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    SQEX inability to communicate and act quickly will ultimately kill the mode.

    It's a pity because they have a good foundation and I think it's possible to nurture this mode into something beautiful working TOGETHER with the community.
    (12)

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