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  1. #1
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Raikai View Post
    I like this idea. Looking at the current spellbook, the only spells that can really trivialize boss mechanics is White Wind and Diamondback due to how they work, so they probably need to be adjusted in the end, while not making both of them utterly useless... Instant death effects already don't work as they are, and other niche spells like Dragon Force, Cactguard, Angel Snack are all behind cast times, so to use them you'd need to sacrifice your own offensive anyways.

    I feel, though, that those insta kill spells and the plethora of aoe CC effects like paralyze and stuns is probably tip the balance in favor of the Blue Mage in dungeons... so I wonder if they would care to adjust those spells too.
    Diamondback and whitewind arnt even that bad in a raid setting actually.

    White Wind: with the exception of snapshotting high health, the only time you would want a dps to sacrifice a gcd to help out the healers is during a heal check, and during a heal check, your health is low, if your health is low white wind sucks. Sure you could do bene + whitewind combo, but in what world is that better than the plethora of high power dps neutral healing options healers have. It doesnt even help in solo heal attempts, as the limiting factor for solo heal is mechanic targetting not healing throughput.

    DB: this ability is a trap, there is not a way to make this a valuable skill on a dps which wouldnt make it just way more clunky than just having the off tank do it. Any situation where diamondback would be useful to have on a dps would be a situation where somethings gone terribly wrong or a gimmick run. Even on bosses that target 1st and second aggro having to DB will bleed so much damage to keep the blu alive that you should just have an off tank.

    Edit: on the topic of dungeons im in 2 minds, on one hand yeah chain cc would be powerful in dungeons. On the other hand dungeons are broken content by design and can be literally solod by warriors/ paladins, and already optimally run with 3 dps and one tank, so its impact would be minor.
    (5)
    Last edited by ReiMakoto; 04-29-2022 at 08:10 PM.
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