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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    I like this idea. Looking at the current spellbook, the only spells that can really trivialize boss mechanics is White Wind and Diamondback due to how they work, so they probably need to be adjusted in the end, while not making both of them utterly useless... Instant death effects already don't work as they are, and other niche spells like Dragon Force, Cactguard, Angel Snack are all behind cast times, so to use them you'd need to sacrifice your own offensive anyways.

    I feel, though, that those insta kill spells and the plethora of aoe CC effects like paralyze and stuns is probably tip the balance in favor of the Blue Mage in dungeons... so I wonder if they would care to adjust those spells too.
    Thanks

    I mean the spell book would probably need quite a bit of adjustment for BLU to work as a standard job, even with the configuration proposed above. I just didn't want to do a full rework of everything, I'm more of a 'loose outline' sort of guy.

    Wanted to cover all the essentials. So it still learns from enemies, it scales down in lower level content, it has a gauge to manage and play around, and I think the end result would play differently enough from the other 3 casters to justify the effort.
    (1)
    Last edited by Jandor; 04-29-2022 at 08:01 PM.