Quote Originally Posted by Jandor View Post
Here is a BLU concept that should be possible to balance with the regular jobs, while also keeping the learning and spell selecting aspect that is key to the job.



The idea is you pick any 3 elemental spells that flow from one to the other to build your basic combo.

You get minor focus for doing the combo, and that focus can spent on a 2nd combo built on the same principle, flowing from one element to another. The 2nd combo gets a damage bonus to represent your powering up.

By doing the two combos and moving through the whole elemental wheel you can gain a major focus, those can then be spent to unleash your bigger spells.

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Could be an add on to current BLU. BLU could become a class with the job crystal being a story McGuffin, at some point in the story a job trainer (level 30 maybe?) comes along and gives you a focused job stone that be used to change the class over to this.
I like this idea. Looking at the current spellbook, the only spells that can really trivialize boss mechanics is White Wind and Diamondback due to how they work, so they probably need to be adjusted in the end, while not making both of them utterly useless... Instant death effects already don't work as they are, and other niche spells like Dragon Force, Cactguard, Angel Snack are all behind cast times, so to use them you'd need to sacrifice your own offensive anyways.

I feel, though, that those insta kill spells and the plethora of aoe CC effects like paralyze and stuns is probably tip the balance in favor of the Blue Mage in dungeons... so I wonder if they would care to adjust those spells too.