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  1. #1
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90

    On the Tyranny of Burst Windows

    I'm reposting this from another thread because I think I hit on a more fundamental issue to all of these job changes.

    The problem we are running into is that cross-class, on-rails burst windows have been ruining job design. Everything is being pruned away in service of a 60/120 second script.

    This design choice to lean into burst windows to me is SO WEIRD for a game that is increasingly obsessed with (a) casual appeal and (b) soloable content. With respect to both of these goals especially--but also with respect to just making a fun experience regardless of who or how the game is played--syncing up with 7 other players should not be more important than making the jobs fun to execute in themselves.

    Imo, all party damage buffs should be removed--i.e., heavily minimize or eliminate "damage synergy." Then jobs would have much more flexibility in rotation design and job expression, and we could perhaps even see the return of cut abilities. I think only the buffs to party damage need to be removed--most other support abilities still work fairly well in encouraging both player agency and party movement coordination without encouraging syncing up burst windows.

    By my count, a fix wouldn't involve much, just removing (or retooling to be player-only):

    * DRG - Battle Litany
    * MNK - Brotherhood
    * NIN - Trick Attack/Mug
    * DNC - Technical Finish
    * RDM - Embolden
    * RPR - Arcane Circle

    And then a reworking of BRD and AST which frankly could both use it.

    Syncing up precise rotations with 7 other players just doesn't make for very fun content. It has a high frustration rate and minimal payoff, and personally I get no thrill from burst window boosts. Certainly not as much as just having cool abilities that actually do things themselves without needing to be in another player's buff window.

    I think if a change like this were made, it would substantially open up both job and encounter design and allow the game to actually be *reactive*, *enabling*, and *fun* again.
    (27)
    Last edited by SeverianLyonesse; 04-15-2022 at 07:36 AM.

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