Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 44
  1. #1
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90

    On the Tyranny of Burst Windows

    I'm reposting this from another thread because I think I hit on a more fundamental issue to all of these job changes.

    The problem we are running into is that cross-class, on-rails burst windows have been ruining job design. Everything is being pruned away in service of a 60/120 second script.

    This design choice to lean into burst windows to me is SO WEIRD for a game that is increasingly obsessed with (a) casual appeal and (b) soloable content. With respect to both of these goals especially--but also with respect to just making a fun experience regardless of who or how the game is played--syncing up with 7 other players should not be more important than making the jobs fun to execute in themselves.

    Imo, all party damage buffs should be removed--i.e., heavily minimize or eliminate "damage synergy." Then jobs would have much more flexibility in rotation design and job expression, and we could perhaps even see the return of cut abilities. I think only the buffs to party damage need to be removed--most other support abilities still work fairly well in encouraging both player agency and party movement coordination without encouraging syncing up burst windows.

    By my count, a fix wouldn't involve much, just removing (or retooling to be player-only):

    * DRG - Battle Litany
    * MNK - Brotherhood
    * NIN - Trick Attack/Mug
    * DNC - Technical Finish
    * RDM - Embolden
    * RPR - Arcane Circle

    And then a reworking of BRD and AST which frankly could both use it.

    Syncing up precise rotations with 7 other players just doesn't make for very fun content. It has a high frustration rate and minimal payoff, and personally I get no thrill from burst window boosts. Certainly not as much as just having cool abilities that actually do things themselves without needing to be in another player's buff window.

    I think if a change like this were made, it would substantially open up both job and encounter design and allow the game to actually be *reactive*, *enabling*, and *fun* again.
    (27)
    Last edited by SeverianLyonesse; 04-15-2022 at 07:36 AM.

  2. #2
    Player
    Elesh's Avatar
    Join Date
    Apr 2022
    Posts
    143
    Character
    Eleshakai Eraia
    World
    Diabolos
    Main Class
    White Mage Lv 90
    I don't entirely disagree with the premise that the rigid burst windows are... not a perfect implementation. But I doubt the end result of 'let's remove all forms of group synergy' would be as positive as you're thinking. There's a lot of nuance that having these party utility tools adds to class balance that wouldn't exist otherwise.
    (19)

  3. #3
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Elesh View Post
    I don't entirely disagree with the premise that the rigid burst windows are... not a perfect implementation. But I doubt the end result of 'let's remove all forms of group synergy' would be as positive as you're thinking. There's a lot of nuance that having these party utility tools adds to class balance that wouldn't exist otherwise.
    I didn't advocate for removing all forms of group synergy, so I'm getting the impression you didn't read the whole post before replying. Just the group synergy revolving around party damage buffs. None of the other party-wide buffs or debuffs directly affect and constrain job rotations--i.e. the bulk of DPS and Tank design--the way that damage buffs do. And again, we are looking at removing *one* ability per job, plus an overhaul of AST (coming in 6.2 anyway) and BRD (could probably use it).
    (5)
    Last edited by SeverianLyonesse; 04-15-2022 at 07:38 AM.

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,147
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    I didn't advocate for removing all forms of group synergy, if you bothered to read through it. Just the group synergy revolving around party damage buffs. None of the other party-wide buffs or debuffs directly affect and constrain job rotations the way that damage buffs do.
    The optimizers are still going to find the optimal timing to line up everyone's buffs without losing casts to drift, so there will still be some sort of 60s/90s/120s burst window expectation anyway. Removing the two minute party damage buffs won't change that. Better to have a clearly delineated burst window prescribed by 2min party buffs than for people to have to learn some weird resonance that it took someone with graduate level knowledge of mathematics to discover.
    (5)
    Last edited by Rongway; 04-15-2022 at 06:31 AM.

  5. #5
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rongway View Post
    The optimizers are still going to find the optimal timing to line up everyone's buffs without losing casts to drift, so there will still be some sort of 60s/90s/120s burst window expectation anyway. Removing the two minute party damage buffs won't change that.
    Yes, each *individual* will be expected to optimize, but they would be able to be designed with *different* and maybe even *variable* time windows to optimize around. Optimization won't mean making every player a slave to the other 7, or every job design a slave to the other 18.
    (10)
    Last edited by SeverianLyonesse; 04-15-2022 at 06:58 AM.

  6. #6
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    I made a thread about this a while ago but I think you said it better and more concisely than I did lol. It doesn't help other CDs tend to be 60s/120s as well and are clearly meant to be used under raid buffs, which doesn't leave a ton of room for interesting things happening in between.
    (6)

  7. #7
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by baklava151 View Post
    I made a thread about this a while ago but I think you said it better and more concisely than I did lol. It doesn't help other CDs tend to be 60s/120s as well and are clearly meant to be used under raid buffs, which doesn't leave a ton of room for interesting things happening in between.
    Yes, that is another core issue I have with the burst window design. The fact that it normalizes being bored for 45 seconds out of every minute.
    (6)

  8. #8
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,765
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Eh this is hard. Because this is a team based game so it makes sense that teams that know how to synchronize well should perform better than a disorganized random coalition of people executing their rotations properly.

    However, if burst windows are going to dictate the design of every class I don't see that as a positive force in the game yeah... Tough choices for the dev team.
    (3)

  9. #9
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ath192 View Post
    Eh this is hard. Because this is a team based game so it makes sense that teams that know how to synchronize well should perform better than a disorganized random coalition of people executing their rotations properly.

    However, if burst windows are going to dictate the design of every class I don't see that as a positive force in the game yeah... Tough choices for the dev team.
    My counterpoint to this is that FFXIV is increasingly moving toward movement-based combat. The majority of "synchronization" in the game--and indeed most of the fun, reactionary gameplay that keeps players interested--is moving around to deal with mechanics and avoid damage. The trials themselves, independent of job design, offer a lot of innovative measures of teamwork--the removal of aligning buff windows wouldn't really detract much from the game.

    EDIT: Removed observation about parses, thanks to C'erise and a little more thought I concur that it wouldn't actually affect parse log transparency much. Maybe simplify it.
    (10)
    Last edited by SeverianLyonesse; 04-15-2022 at 07:16 AM.

  10. #10
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    My counterpoint to this is that FFXIV is increasingly moving toward movement-based combat. The majority of "synchronization" in the game--and indeed most of the fun, reactionary gameplay that keeps players interested--is moving around to deal with mechanics and avoid damage. The trials themselves, independent of job design, offer a lot of innovative measures of teamwork--the removal of aligning buff windows wouldn't really detract much from the game.

    Not to mention, it would make parselogs more transparent for recruiters who care about numbers, since they would be only measured by raw DPS and whether you cleared, rather than trying to determine how selfish a DPS is.
    I'd like to touch upon that - parse logs already are transparent in that regard. They measure both the DPS you put out on your own, your buffed DPS, and are even adjusted for support classes who rely on others to provide them better DPS.

    I personally find it really fun to line up burst windows. It's satisfying when perfectly pulled off and I find that it's made me a better player to keep track of these windows and adjust myself accordingly.
    (8)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

Page 1 of 5 1 2 3 ... LastLast

Tags for this Thread