Can't wait to see yet another DoM weapon that sucks yet has some ridiculously hard requirement to get.
Can't wait to see yet another DoM weapon that sucks yet has some ridiculously hard requirement to get.
So many good comments here, I've forgotten where I wanted to begin, so I'll just sum up all my thoughts:
FIX
YOUR
LOOT
SYSTEM
Yes, it is broken. Badly!
Oh no, you mean the AF weapons might be....HARD to get?!?!?!?! Unthinkable!
People complained day and night about jobs and AF being too easy to get and people getting 7/7 too quickly. This was the dev's answer I imagine.
I've still yet to see any proof that all this beastmen seal stuff has anything to do with AF weapons...
The problem is RNG and idiotic loot policies are mandating the difficulty. Not the actual content. There, in fault, lies the problem.
You basically have to win the lottery 9 times, how stupid is that? Difficulty, rofl, sure, "difficult." And that is just for one weapon. Imagine getting all the AF weapons, or even three. Pure lunacy.
SE needs to change these garbage tactics or they are going to alienate the people they want to bring in for 2.0. These loot distribution systems belong in the dark ages, aka FFXI. Lets not bring them into XIV.
Last edited by Tibian; 05-23-2012 at 09:20 PM.
as far as the AF weapons and the seal drop rates go we should hold our tongue till we see the stats. For all we know the stats could be absolute game changing over the top like relic's in FFXI. The only reason ppl never complained about relics in FFXI was because they were well worth the efforts involved and they allowed a shell to reward its most dedicated members with a large scale effort. I'm happy knowing in my shell a few will probably get the AF weapons first then we'll work to knock out the rest of the members over time hopefully before 2.0
seals are tradable right? (before they hit inventory)
Or make points earned like a currency. Buy a seal for a given price, thats a couple of runs just for one...No luck based crap, just simply more skill = more points. That will prevent someone going 20 runs without a single seal or any form of progress, compared to one lucky fuck who gets on first match.
My XIVPad: http://xivpads.com?1225801
The luck based system really...."really"....needs to go. I can't believe the only response we have gotten out of the developers is "It is fine, because the gear is good.". They don't understand the mentality of it's own community. Clearly the mass majority agrees that it's loot system is horrid, yet we get no response. I want them to come out and explain why they believe this system is good. The problem is I don't believe they are capable of that because there isn't a good reason to have it, unless you get a thrill out of not getting rewarded for your efforts.
I really want a Dev response to this, a proper one.
Just be prepared to find out that all that work only gets you one step closer to getting your weapons, or perhaps gets you the weapon, but in very poor shape that you will then need to upgrade throught other tedious tasks. I get the impression that AF weapons in XIV will be more like relic weapons were in XI.
Actually I am very sure that everyone will get their powered-down weapons through a completely unrelated quest, tied to the storyline of the jobs, and this whole shenanigans will be to make the weapons actual top-tier gearJust be prepared to find out that all that work only gets you one step closer to getting your weapons, or perhaps gets you the weapon, but in very poor shape that you will then need to upgrade throught other tedious tasks. I get the impression that AF weapons in XIV will be more like relic weapons were in XI.
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