Results -9 to 0 of 99

Dev. Posts

Threaded View

  1. #11
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Hulan View Post
    The comments in this thread fascinate me, in a scientific, social science sort of way. These requirements really aren't 1/100th as steep as those for getting relic weapons, even 1/1000th. Yet while I can barely recall a complaint a year about the difficulty of procuring relic weapons, it prompts a veritable flood of complaints in this context. What is it that has changed? Is it the perception of the community? The implementation? The very social structure of MMO players? Or perhaps a combination of all three.
    Also, have you seen how repititious hamlets are? All three are exactly the same in design and you'll be doing the exact same tasks with absolutely no variation hundreds of times--maybe thousands if you don't have a static-- to maybe stand a chance at the seals necessary. Basically it's taking all of the faulty XIV game design and forcing you to do it endlessly (crafting, gathering...)

    ...Yeah, right. This is just what people are going to want to see in 2.0 >_>
    (2)
    Last edited by Victor; 05-23-2012 at 02:57 PM.