Quote Originally Posted by RathSkybreaker View Post
In XI- you actually felt like you were working towards a goal, you could buy the bills, and although in all actuality it took longer, the process wasn't that bad because you could see your progress, and if you had the gil, you could buy progress..

In XIV - It's all luck, everything in this game is luck, you could pick this game up day one and have a chance of picking up a relic within a few months, considering this is even how you get them.
Yes, this is exactly my issue. Typically in an MMO, you want to design content around rewarding skill (execution and being well geared) or effort/dedication (something you can work towards over a period of time, gaining a steady amount of progress as you do so). All of XIV's content does neither, instead forcing players to do the same piece of content over and over again, handing out rewards blindly like a lotto. I would really like to attribute this being an easy way to hold over players while they dump their main efforts into 2.0, but if this remains the design philosophy past that...count me out.