Savage already has been doing damage downs instead of one-shot mechanics for years. Their argument is that it still prevents you from beating enrage but allows you to keep practicing. The problem with that logic is some damage downs won't matter when you all get your tomestone gear.

There are unlimited resurrects so if someone can do that, you also get a damage down that increases if you die twice.

I want mechanics to wipe the party if not done correctly. There are a lot of raid-wide aoes and tankbusters in regular content that don't pose a threat and we don't need it to be like that in high-end duties.