rng can is cruel sometimes.
rng can is cruel sometimes.
Last edited by XgungraveX; 04-28-2022 at 09:19 AM.
This level of RNG is unnecessarily cruel and doesn't help the game at all. There are many simple fixes that could avert this problem (like being able to Junction yourself).
It shouldn't stay in the game because "rng is cruel" or "that's just the luck of the draw".
Those are terrible excuses.
Last edited by Rael_Norende; 04-28-2022 at 09:18 AM.
are they tho? because teams are randomly put together and there is no role slots to fill like pve.
GNB just feels like a slightly more durable DPS with no utility if it's forced to use DPS junction.
The extra survivability from tank/healer junction seem more practical when its LB encourages diving into the enemy team.
Agreed. I was disappointed with the GNB changes in the patch, and I'm hoping they have planned changes that were simply outside of 6.11's scope.
I appreciate the FFVIII vibe they were going for with the kit, but the design in its present incarnation is fundamentally flawed.
GNB needs more of its tools baseline, with Junction just providing bonuses.
It would be much better if GNB can also draw from themselves, and teammates like BLU using Aetherial Mimicry.
Also, i think some buffs to survivalability and crowd control would make the class very flexible.
Oh hey, i just realized, we already got BLU in PVP!
BLU in PVP :
Last edited by Lymberey; 04-28-2022 at 08:13 PM.
Honestly, and this is coming from someone who has only played GNB, I think you just aren't playing like a DPS when forced into DPS Junction. What I mean by that is GNB can push out a LOT of damage, both in DPS stance or Tank stance, but in DPS stance it can push out a targeted 26k burst in roughly a single GCD with Rough Divide > Double Down > Blasting Zone. Not a lot of jobs, let alone DPS, can snapshot that much damage in a short time frame not including LB's. With the almost 100% uptime on the speed boost from Rough Divide, when you are forced into DPS stance you have to play more like a guerrilla warfare fighter than a tank. Dive in, burst and hopefully secure a kill, speed boost out, rinse and repeat.
Now I will least agree that it would be nice if there was some sustain on GNB regardless of stance, like 50% life steal on Double Down or something. However, in the end it usually comes down to team skill vs team skill, even if you are against 5 DPS. If you can call targets, your 26k snapshot with any amount of damage from your teammates can usually insta kill if the damage or CC is there.
On a personal level, when it comes to crowd control, the more I think about it, the more I don't really want it. There is already a metric ton of crowd control in the mode, and I don't really want anymore tbh. IF they make GNB the equivalent of "my utility is my damage" I think I would be happy with that. As I stated earlier, I think a tiny bit of life steal regardless of stance would go a long way, but since the recent update I have been able to finally climb the Crystal ladder, something I could not have seen myself doing before.
I don't mean to keep replying to you but I keep seeing your posts, haha. I guess I'll have to give GNB another look and just admit that even with my main a bad team will be a bad team regardless of my own damage and such.
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