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  1. #1
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    rng can is cruel sometimes.
    (0)
    Last edited by XgungraveX; 04-28-2022 at 09:19 AM.

  2. #2
    Player
    Rael_Norende's Avatar
    Join Date
    Sep 2021
    Posts
    25
    Character
    Rael Norende
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by XgungraveX View Post
    rng cant is cruel sometimes.
    This level of RNG is unnecessarily cruel and doesn't help the game at all. There are many simple fixes that could avert this problem (like being able to Junction yourself).
    It shouldn't stay in the game because "rng is cruel" or "that's just the luck of the draw".
    Those are terrible excuses.
    (0)
    Last edited by Rael_Norende; 04-28-2022 at 09:18 AM.

  3. #3
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    are they tho? because teams are randomly put together and there is no role slots to fill like pve.
    (0)

  4. #4
    Player
    Rael_Norende's Avatar
    Join Date
    Sep 2021
    Posts
    25
    Character
    Rael Norende
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by XgungraveX View Post
    are they tho? because teams are randomly put together and there is no role slots to fill like pve.
    Is there any other job that can't use their core abilities because there's 5 DPS on the enemy team? Why is GNB the only one that has to suffer this "fair and just" rng?
    (0)

  5. #5
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    GNB just feels like a slightly more durable DPS with no utility if it's forced to use DPS junction.

    The extra survivability from tank/healer junction seem more practical when its LB encourages diving into the enemy team.
    (0)

  6. #6
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rael_Norende View Post
    Playing GNB against 5 DPS is an insanely unfun experience. Whichever dev is stubbornly leaving it in the game needs to realize that draw and junction is not good game design in these games.
    Agreed. I was disappointed with the GNB changes in the patch, and I'm hoping they have planned changes that were simply outside of 6.11's scope.
    I appreciate the FFVIII vibe they were going for with the kit, but the design in its present incarnation is fundamentally flawed.
    GNB needs more of its tools baseline, with Junction just providing bonuses.
    (1)

  7. #7
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    It would be much better if GNB can also draw from themselves, and teammates like BLU using Aetherial Mimicry.

    Also, i think some buffs to survivalability and crowd control would make the class very flexible.

    Oh hey, i just realized, we already got BLU in PVP!
    BLU in PVP :
    (2)
    Last edited by Lymberey; 04-28-2022 at 08:13 PM.

  8. #8
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Honestly, and this is coming from someone who has only played GNB, I think you just aren't playing like a DPS when forced into DPS Junction. What I mean by that is GNB can push out a LOT of damage, both in DPS stance or Tank stance, but in DPS stance it can push out a targeted 26k burst in roughly a single GCD with Rough Divide > Double Down > Blasting Zone. Not a lot of jobs, let alone DPS, can snapshot that much damage in a short time frame not including LB's. With the almost 100% uptime on the speed boost from Rough Divide, when you are forced into DPS stance you have to play more like a guerrilla warfare fighter than a tank. Dive in, burst and hopefully secure a kill, speed boost out, rinse and repeat.

    Now I will least agree that it would be nice if there was some sustain on GNB regardless of stance, like 50% life steal on Double Down or something. However, in the end it usually comes down to team skill vs team skill, even if you are against 5 DPS. If you can call targets, your 26k snapshot with any amount of damage from your teammates can usually insta kill if the damage or CC is there.

    On a personal level, when it comes to crowd control, the more I think about it, the more I don't really want it. There is already a metric ton of crowd control in the mode, and I don't really want anymore tbh. IF they make GNB the equivalent of "my utility is my damage" I think I would be happy with that. As I stated earlier, I think a tiny bit of life steal regardless of stance would go a long way, but since the recent update I have been able to finally climb the Crystal ladder, something I could not have seen myself doing before.
    (1)

  9. #9
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ixon View Post
    but since the recent update I have been able to finally climb the Crystal ladder, something I could not have seen myself doing before.
    I don't mean to keep replying to you but I keep seeing your posts, haha. I guess I'll have to give GNB another look and just admit that even with my main a bad team will be a bad team regardless of my own damage and such.
    (0)

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