Quote Originally Posted by Liam_Harper View Post
False. It's not black and white.

I like lore and stories. I also like exp. The lore and stories in side quests however just isn't worth my time investment. They're nice but not tempting enough so I mostly avoid them.

However, when you have lore, stories and exp, there's multiple things I like and they're tempting enough to do for the time invested. This is a positive for the game because players like me now consume more of the content the devs have been pouring resources into.

Currently, every side quest in Endwalker won't even get you from 80-87. Doubling the exp would hardly be overboard.

This is absolutely true. I have limited amount of time to play the game, so whenever I get in, if I have the option between XP and lore, it's going to be XP. I can always read about lore outside of the game. However, if I'm getting that lore and at the same time making a decent amount of XP, then I'll do that.



What they should do is just find a XP/hr that they want to use as a base (e.g. 2-3 dungeon runs) and use that as a base for xp rewards for everything at the very least. You could argue that sidequests being 1 time things should mean that they give a bit more than that, or beast tribes and hunts being once daily they should be a bit more. But overall if all content was around the same xp/hr then people would be able to do whatever they find is "fun" to level. Shouldn't that be the goal?