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  1. #1
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Liam_Harper View Post
    False. It's not black and white.

    I like lore and stories. I also like exp. The lore and stories in side quests however just isn't worth my time investment. They're nice but not tempting enough so I mostly avoid them.

    However, when you have lore, stories and exp, there's multiple things I like and they're tempting enough to do for the time invested. This is a positive for the game because players like me now consume more of the content the devs have been pouring resources into.

    Currently, every side quest in Endwalker won't even get you from 80-87. Doubling the exp would hardly be overboard.

    This is absolutely true. I have limited amount of time to play the game, so whenever I get in, if I have the option between XP and lore, it's going to be XP. I can always read about lore outside of the game. However, if I'm getting that lore and at the same time making a decent amount of XP, then I'll do that.



    What they should do is just find a XP/hr that they want to use as a base (e.g. 2-3 dungeon runs) and use that as a base for xp rewards for everything at the very least. You could argue that sidequests being 1 time things should mean that they give a bit more than that, or beast tribes and hunts being once daily they should be a bit more. But overall if all content was around the same xp/hr then people would be able to do whatever they find is "fun" to level. Shouldn't that be the goal?
    (1)

  2. #2
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LeonKeyh View Post
    You could argue that sidequests being 1 time things should mean that they give a bit more than that, or beast tribes and hunts being once daily they should be a bit more.
    Very much this. That's the part I don't really understand about the "No, more XP would be bad!" side of the argument. At the end of the day, sidequests are a finite resource. Not saying they should, but even if they gave a full quarter of a level each, you would eventually run out of them. There are 18+ jobs in the game. Even if you could level even a couple of jobs purely on sidequest XP, you'd still have 15 more jobs youi'd have to level through other means.
    (1)

  3. #3
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by StriderShinryu View Post
    Very much this. That's the part I don't really understand about the "No, more XP would be bad!" side of the argument. At the end of the day, sidequests are a finite resource. Not saying they should, but even if they gave a full quarter of a level each, you would eventually run out of them. There are 18+ jobs in the game. Even if you could level even a couple of jobs purely on sidequest XP, you'd still have 15 more jobs youi'd have to level through other means.
    It's not that more xp would be bad. There's just no point in them spending the time to add more.
    (0)