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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by JTWrenn View Post
    But why not? Why not make it worth the time vs other content...ie balancing the content. In an RPG should you really have to choose between time leveling and lore? Seems like making it time equal to other activities for leveling alts is a win win.
    It's already worth the time when what I'm after is the lore? Getting XP if the job I'm using needs it is just a bonus.

    Next you'll be complaining that Gold Saucer gives zero XP and that SE needs to add XP to that as well.

    Quote Originally Posted by Jirah View Post
    I have a laundry list of things I can’t stand about the game , this would be like #6 or so but they think “Road to 90” will solve all the leveling woes but what the game really need it

    ALTERNATIVES

    Leves, side quests, beast tribes, Fates, Explorative content, Deep dungeons, perhaps more systems similar to WT literally anything. The game has lots of avenues but none of them are valid enough and Leves even got exp removed.
    How are those not "valid enough"?
    (2)

  2. #2
    Player
    JTWrenn's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Brok Samson
    World
    Adamantoise
    Main Class
    Blacksmith Lv 89
    Quote Originally Posted by Jojoya View Post
    It's already worth the time when what I'm after is the lore? Getting XP if the job I'm using needs it is just a bonus.

    Next you'll be complaining that Gold Saucer gives zero XP and that SE needs to add XP to that as well.


    How are those not "valid enough"?
    Who says all the side quests are just there for lore, and if so why are they giving any exp? Your argument is a bit circular there. If it's lore fine, but many of them are just random fetch quests that give you little to no lore. So again I come back to why not?

    IF they are just lore, fine make them that. If they give exp then make them valid or take it away. I think your stance that they are just for lore is well odd because I have never seen a single RPG mmo or otherwise say side quests are just for lore, don't do them to level. Where are you getting that from? Do you feel the same way about the main quest? Should it not be good for leveling because it is about the story?

    It's an odd stance for an rpg of any kind.
    (1)