Quote Originally Posted by JTWrenn View Post
But why not? Why not make it worth the time vs other content...ie balancing the content. In an RPG should you really have to choose between time leveling and lore? Seems like making it time equal to other activities for leveling alts is a win win.
It's already worth the time when what I'm after is the lore? Getting XP if the job I'm using needs it is just a bonus.

Next you'll be complaining that Gold Saucer gives zero XP and that SE needs to add XP to that as well.

Quote Originally Posted by Jirah View Post
I have a laundry list of things I can’t stand about the game , this would be like #6 or so but they think “Road to 90” will solve all the leveling woes but what the game really need it

ALTERNATIVES

Leves, side quests, beast tribes, Fates, Explorative content, Deep dungeons, perhaps more systems similar to WT literally anything. The game has lots of avenues but none of them are valid enough and Leves even got exp removed.
How are those not "valid enough"?