SUGGESTION New RUN System/Change for Player's

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  1. Gameovers's Avatar

    Gameovers said:Player
    NO to TP bar coming back. It was stupid and horrible and a pain in the butt.

    Why you want that back?
    Hearing the crazys but I don't know why
    Seeing the maybes but I don't know who
    Hearing the crazys more and more
    Noone stop LIMSAS BEATS!
  2. Iustitia-sama's Avatar

    Iustitia-sama said:Player
    I would like for it to be like the new pvp sprint out of combat while in combat the same as now.
  3. Theox's Avatar

    Theox said:Player
    We already have sprint and it's working. Why would the devs create problems no-one asked for and then spend development time for coding the solution?
  4. Wanzzo's Avatar

    Wanzzo said:Player
    Thinking about it, we could have a bit of complexity in the running system.

    Like, 3 "stacks" of running, each recovering after a shorter amount of time than now. When you double tap "w" or just by pressing a button, you consume a "stack". So for a shorter time (compared to now) you can run. If you use it again, the time is reset and you have the consumption of another run stack and so on until it runs out completely. Or, the time is added to the run.

    Could be like: 1 run stack = 10 secs of sprint. If you press it 3 times, 30 seconds running in maximum. The cooldown could be like 15 secs for each stack...

    That way, you can have a little deeper control over your runs and cooldowns.

    What do you think?
    Last edited by Wanzzo; 04-28-2022 at 08:52 PM.
    "Every soul you touch will remember your kindness" - TIA, G'raha
  5. NasaX's Avatar

    NasaX said:Player
    Wanzzo i agree with you but atm I only see ppl complaining about changes to the game or how it will make them change the keybindings.
    I am more looking for how this will change the game and how to improve it.

    The current running system is the most basic one you pres you run until the timer then stop and cd which makes it will more like a skill than an actual run.
    Run is supposed to be multi-stage cd shud depend on how long you were running for and possible how long you can run should depend on your level to or some stat ....
    Ofc this would change how the game feels when using run compare to a skill called run.
  6. Wanzzo's Avatar

    Wanzzo said:Player
    Quote Originally Posted by NasaXView Post
    Wanzzo i agree with you but atm I only see ppl complaining about changes to the game or how it will make them change the keybindings.
    I am more looking for how this will change the game and how to improve it.

    The current running system is the most basic one you pres you run until the timer then stop and cd which makes it will more like a skill than an actual run.
    Run is supposed to be multi-stage cd shud depend on how long you were running for and possible how long you can run should depend on your level to or some stat ....
    Ofc this would change how the game feels when using run compare to a skill called run.
    Yes. I love ideas that aim to improve the game. Complaints will always be present (and anyways). Some are very useful, though.

    Keep creating ideas. Maybe, the "walls will hear them" someday
    "Every soul you touch will remember your kindness" - TIA, G'raha
  7. Tyjacon's Avatar

    Tyjacon said:Player
    Quote Originally Posted by NasaXView Post
    Wanzzo i agree with you but atm I only see ppl complaining about changes to the game or how it will make them change the keybindings.
    I am more looking for how this will change the game and how to improve it.

    The current running system is the most basic one you pres you run until the timer then stop and cd which makes it will more like a skill than an actual run.
    Run is supposed to be multi-stage cd shud depend on how long you were running for and possible how long you can run should depend on your level to or some stat ....
    Ofc this would change how the game feels when using run compare to a skill called run.
    I'm more inclined to believe that the SE team knows what run is supposed to be. It is after all that is the way it is designed.
    Your 'supposed to be' is your opinion, so please don't state it as fact.
  8. Valfreyja's Avatar

    Valfreyja said:Player
    We have a button for Sprint. It's whatever hotbar button you place it on. A dedicated button isn't going to work on Console, which already has it's buttons used up.

    Neither do we need another bar or gauge to manage or keep an eye on.

    If anything, PvP's new Sprint needs to replace the normal Sprint action. We should be able to run when we want and lose it when we use an action. Then immediately re-apply it.
  9. NasaX's Avatar

    NasaX said:Player
    So all are happy with how running works ? NO space to Improve a basic system chat can change the gameplay in a big way ( it can change how boss fights are done) ?
  10. DPZ2's Avatar

    DPZ2 said:Player
    Am I happy with how running works? Pretty much yes. This isn't Blade and Souls, where running is required in order to, well, fly. And, since there is no requirement to climb walls, it certainly doesn't seem as necessary in this game as in Genshin Impact. Face it, this game does not require Breath of the Wild mechanics.

    Is it cool in other games? Sometimes. Mostly I've seen it used to, well, do the exact same thing as Sprint.
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