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  1. #111
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Searious View Post
    As long as Ninja get's a facemask. That really annoyed me in ff11.
    Well, have to admit the open face protector thing made the following possible:



    Can't have the identity protector eye thing if you're already covering everything but the eyes...
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #112
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Honestly, I'd prefer XIV to house some of the more obscure and underused jobs, instead of the same old, same old. Forget Red Mage, let's have Green Mage, or even Geomancer! Forget Ninja and Samurai, let's have Viking and Magic Knight, or maybe a cool Berserker class. Hell, I'm all for Mime and Gambler! Machinist, Arithmetician, Chemist, Trickster, Cannoneer...so many other things I would prefer over Ninja and Samurai again
    (0)

  3. #113
    Player
    Suneater's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Suneater Uraeus
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Please for the love of the twelve add unique classes and not more XI rehash.
    (0)

  4. #114
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    people want traditional jobs first.
    (1)

  5. #115
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jocko View Post
    Honestly, I'd prefer XIV to house some of the more obscure and underused jobs, instead of the same old, same old. Forget Red Mage, let's have Green Mage, or even Geomancer! Forget Ninja and Samurai, let's have Viking and Magic Knight, or maybe a cool Berserker class. Hell, I'm all for Mime and Gambler! Machinist, Arithmetician, Chemist, Trickster, Cannoneer...so many other things I would prefer over Ninja and Samurai again

    Maurader/Warrior are already the berserker/Viking/Pirate type job already I can see Berserker maybe being a different type of DD job. Also, with Magic Knight is already close ties Paladin and Dark Knight (it will come).

    Everything else I agree, I know you are taking you list from FFT Advance1&2, cuz I do as well. I dont even play mage based jobs, but it would be cool to see a Geomancer, Time mage, Red Mage(buffs debuffs)<<<Fencer class could branch of to this and even Samurai, Blue mage can definitely come back, Musketeer can take skills from Cannoneer and Trickster, Mime might be a little hard to balance and is kind of a "mimic a little of every class in the game, if they mimic the mobs it might be a little to close to Blue mage, Beastmaster/Tamer can come back as well, having an actual pirate class/job would be a good thing and the Gambler class could share its skills with that, the Arcanist guild that's in the game could be linked with acquiring the Mechanist job.

    Now the Chemist job would actually be a very cool healer/buff/debuff job that deals heavily with throwing/targeting players with potions, elixirs, drops, phoenix downs...etc. They could have a default potion, elixir, drops, skill list that doesn't require purchasing of those same items. Or purchasing those items and using them could build up on a knowledge meter and when full the said item is able to use without purchasing from nps or players any longer. Having an alchemy job level'd would gain benefit to the Chemist or it would simply be a requirement to get the Chemist job. Guns/pistols would be their weapon of choice, with maybe musketeer being the other class needed to unlock it.

    Yoshi Has a lot to choose from. But cool factor must always be in a game. Which is why Thief, Ninja, Samurai's and Dark Knights will be coming by default. These are the jobs that bring in the crowd. And two of them are heavy on Asian culture. So yah can't wait for it all to happen, I love my DD's and Dragoon is somewhat keeping me satisfied, but the game doesn't have a proper fast DD job yet.
    (0)
    Last edited by Rustyhagun; 06-01-2012 at 12:53 AM.
    "You cannot simultaneously prevent and prepare for war."

  6. #116
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Starlord View Post
    There's not much point to the class system tbh.. When I'm on the game mostly everyone is on their Jobs... I feel its best to remove the class system and stick with the Jobs system.. and you can STILL level up by grinding, and still get Abilities via Quest/missions.
    Agreed... They can still do the job change thing by keeping the job crystal we got. Changing jobs using weapons is limiting. Class system needs to go! I'd like to see how thf comes from archer when archer cant use a dagger...
    (0)

  7. #117
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    I keep seeing the same tired tripe over and over about how 'they should wait until an expansion pack to add classes like Sam and Nin'. or 'They need to concentrate on getting 2.0 out first before they add new classes'.

    Has no-one thought about the fact that 2.0, whilst being a rebuild of our current game true, is pretty much an expansion pack? and new classes being added would give folk who have a roster of 50's a new level 1 experience of the new game? New classes should most DEFINATELY be added for 2.0, i'd say two or three of them minimum.

    Given what yoshi-p said in interviews, the likely 3 are,

    Arcanist(class) - Summoner(job)
    Musketeer(class) - unknown(job)
    Scout(class) - Ninja (job)

    Due to playerbase demand, a class that branches into Dark knight is likely aswell, however since nothing has been said at interviews on such aside from 'we're looking into adding two handed swords to the Gladiator class', we have nothing to go on there.
    (3)

  8. #118
    Player

    Join Date
    Jun 2011
    Posts
    97
    Even though we're all confused and think there's going to be lots of trouble with the class/job system and how each of them are going to branch into eachother...at least we know that SE and Yoshi have it under control and know exactly what they're doing. Now they're just waiting to reveal the details.
    (0)

  9. #119
    Player

    Join Date
    May 2012
    Posts
    290
    Quote Originally Posted by KoujiGeki View Post
    people want traditional FFXI jobs first.
    Fixed.

    Personally I would much rather see a more original job idea, say artist, if you have played Okami you will have an idea of what I mean, it could be amazing and function not unlike bard did in xi.
    (0)

  10. #120
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Thebard View Post
    Fixed.

    Personally I would much rather see a more original job idea, say artist, if you have played Okami you will have an idea of what I mean, it could be amazing and function not unlike bard did in xi.
    Artist? You want something akin to Realm? That could get complicated in an MMO, although i'd love to hear ideas
    (0)

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