* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Honestly, I'd prefer XIV to house some of the more obscure and underused jobs, instead of the same old, same old. Forget Red Mage, let's have Green Mage, or even Geomancer! Forget Ninja and Samurai, let's have Viking and Magic Knight, or maybe a cool Berserker class. Hell, I'm all for Mime and Gambler! Machinist, Arithmetician, Chemist, Trickster, Cannoneer...so many other things I would prefer over Ninja and Samurai again
Please for the love of the twelve add unique classes and not more XI rehash.
people want traditional jobs first.
Honestly, I'd prefer XIV to house some of the more obscure and underused jobs, instead of the same old, same old. Forget Red Mage, let's have Green Mage, or even Geomancer! Forget Ninja and Samurai, let's have Viking and Magic Knight, or maybe a cool Berserker class. Hell, I'm all for Mime and Gambler! Machinist, Arithmetician, Chemist, Trickster, Cannoneer...so many other things I would prefer over Ninja and Samurai again
Maurader/Warrior are already the berserker/Viking/Pirate type job already I can see Berserker maybe being a different type of DD job. Also, with Magic Knight is already close ties Paladin and Dark Knight (it will come).
Everything else I agree, I know you are taking you list from FFT Advance1&2, cuz I do as well. I dont even play mage based jobs, but it would be cool to see a Geomancer, Time mage, Red Mage(buffs debuffs)<<<Fencer class could branch of to this and even Samurai, Blue mage can definitely come back, Musketeer can take skills from Cannoneer and Trickster, Mime might be a little hard to balance and is kind of a "mimic a little of every class in the game, if they mimic the mobs it might be a little to close to Blue mage, Beastmaster/Tamer can come back as well, having an actual pirate class/job would be a good thing and the Gambler class could share its skills with that, the Arcanist guild that's in the game could be linked with acquiring the Mechanist job.
Now the Chemist job would actually be a very cool healer/buff/debuff job that deals heavily with throwing/targeting players with potions, elixirs, drops, phoenix downs...etc. They could have a default potion, elixir, drops, skill list that doesn't require purchasing of those same items. Or purchasing those items and using them could build up on a knowledge meter and when full the said item is able to use without purchasing from nps or players any longer. Having an alchemy job level'd would gain benefit to the Chemist or it would simply be a requirement to get the Chemist job. Guns/pistols would be their weapon of choice, with maybe musketeer being the other class needed to unlock it.
Yoshi Has a lot to choose from. But cool factor must always be in a game. Which is why Thief, Ninja, Samurai's and Dark Knights will be coming by default. These are the jobs that bring in the crowd. And two of them are heavy on Asian culture. So yah can't wait for it all to happen, I love my DD's and Dragoon is somewhat keeping me satisfied, but the game doesn't have a proper fast DD job yet.
Last edited by Rustyhagun; 06-01-2012 at 12:53 AM.
"You cannot simultaneously prevent and prepare for war."
Agreed... They can still do the job change thing by keeping the job crystal we got. Changing jobs using weapons is limiting. Class system needs to go! I'd like to see how thf comes from archer when archer cant use a dagger...
I keep seeing the same tired tripe over and over about how 'they should wait until an expansion pack to add classes like Sam and Nin'. or 'They need to concentrate on getting 2.0 out first before they add new classes'.
Has no-one thought about the fact that 2.0, whilst being a rebuild of our current game true, is pretty much an expansion pack? and new classes being added would give folk who have a roster of 50's a new level 1 experience of the new game? New classes should most DEFINATELY be added for 2.0, i'd say two or three of them minimum.
Given what yoshi-p said in interviews, the likely 3 are,
Arcanist(class) - Summoner(job)
Musketeer(class) - unknown(job)
Scout(class) - Ninja (job)
Due to playerbase demand, a class that branches into Dark knight is likely aswell, however since nothing has been said at interviews on such aside from 'we're looking into adding two handed swords to the Gladiator class', we have nothing to go on there.
Even though we're all confused and think there's going to be lots of trouble with the class/job system and how each of them are going to branch into eachother...at least we know that SE and Yoshi have it under control and know exactly what they're doing. Now they're just waiting to reveal the details.
Artist? You want something akin to Realm? That could get complicated in an MMO, although i'd love to hear ideas
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