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  1. #101
    Player

    Join Date
    May 2012
    Posts
    290
    What is the point is asking for SAM or NIN when you don't specify how you would like the class/job to function? Very silly people.
    (1)

  2. #102
    Player
    Cenewulf's Avatar
    Join Date
    May 2012
    Posts
    139
    Character
    Cenewulf Blacksword
    World
    Hyperion
    Main Class
    Gladiator Lv 58
    Quote Originally Posted by Thebard View Post
    What is the point is asking for SAM or NIN when you don't specify how you would like the class/job to function? Very silly people.
    you clearly didn't read the original post and only read the title.

    Yes people are quite silly.

  3. #103
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Thebard View Post
    What is the point is asking for SAM or NIN when you don't specify how you would like the class/job to function? Very silly people.
    SAM: Tank. More focus on single-target with the beloved Draw Out abilities for AoE.

    NIN: Spike damage dealer with some enfeebling. "Physical" enfeebling as opposed to magic. No Utsusemi. A couple of throwing abilities, perhaps.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #104
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    SAM: Tank. More focus on single-target with the beloved Draw Out abilities for AoE.
    NO



    /10char
    (1)

  5. #105
    Player

    Join Date
    May 2012
    Posts
    290
    Quote Originally Posted by Cenewulf View Post
    you clearly didn't read the original post and only read the title.

    Yes people are quite silly.
    So these comments don't come from this thread Mr Smarty Pants?

    Quote Originally Posted by Martumal View Post
    I'm certainly waiting for SAM. Also a ronin is just another word for samurai. Just letting you know.
    Quote Originally Posted by AsterBarnivere View Post
    RedMage, GunMage, BlueMage plz kthx
    Quote Originally Posted by ThePatriarch View Post
    ninja

    mother of god please
    Quote Originally Posted by Andrien View Post
    add this class instead

    Arcanist GM in Camp Horizon
    That was just the previous page...please try harder next time Mr Smarty Pants.
    (2)

  6. #106
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Andrien View Post
    NO

    /10char
    The Final Fantasy IP needs more easily-recognizable tanks. If each job had talent trees or specializations then I could get behind SAM having a DPS and a tank spec. As that isn't the case, my suggestion stands. And I say that as someone who would have no issues with a Holy Knight spec Paladin with Holy Sword skills.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #107
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Duelle View Post
    SAM: Tank. More focus on single-target with the beloved Draw Out abilities for AoE.

    NIN: Spike damage dealer with some enfeebling. "Physical" enfeebling as opposed to magic. No Utsusemi. A couple of throwing abilities, perhaps.
    For NIN I'd go for more of a physical/magic combo user with combos that focus on enfeebling a foe. So you could have something like:
    Slash=Single Target dmg
    Suiton=Single target water dmg Combo:"Slash" Reduces dmg for chance to inflict poison

    I"d also give them a self eva buff called Mirage would would give them 3 images that grant an eva boost, but rather then those buffs be used for negating dmg you would be able to use 1 mirage charge to increase the potency of an action.

    With mirage active and 3 images the potency would be 100% when you are hit by a crit attack you lose 1 image and by having 2 images the ability would only be 66% as effective and then with 1 33% effective.

    As for Samurai I think there's a way to work in the Draw Out ability by adding two stances to SAM. One stance would focus on obtaining "focus" charges the more parries you perform while the other stance would improve your focus based on not getting hit.

    Something like:
    No stance:Focus goes up 1lv every 20 seconds
    Tank stance:Focus goes up every parry and every 40 seconds
    Melee stance: focus goes up every 15 seconds up to 10 seconds if you remain undamaged, being hit resets it back to 15.

    Then certain abilities mainly finisher combos could be tailored around Focus, though to make things more interesting perhaps have it where a focus isn't used up during a combo so if a 3 step combo has 2 Focus in it the Focus won't dissapear unless it's the last move, you miss the next action or the combo timer runs out.

    Something like, let's say the focus limit is 10.
    So
    Sheath Slash:Single target attack
    Focus:
    1=Reduces recast slightly
    3=Increases dmg
    6=Creates Cone attack
    10=Charged attack which may reduce enemy defense, increases recast

    Then maybe SAM could have 2-3 more melee actions with this same concept to give them variety on when they should time their actions to get the most out of it.

    Then let's say we have this combo:
    Sheath Slash
    Spiral Slash: Two-fold melee attack Combo:Sheath Slash chance to cause Bleed effect
    Phoenix Slash:Fire Based single target attack Combo:Spiral Slash:Grants Focus effect
    Focus:
    1=Increases dmg
    3=Changes to AOE
    6=Chance to Burn target
    10=All of the above plus AOE regen for party members in range.
    --------

    But ya just to make sure things are understood when it comes to focus it works like this

    When Focus is involved in a combo it'll remain at said value til timer runs out or action misses so you won't run into an instance in which a person could exploit the "focus" in a combo by using Sheath Slash letting the combo timer run out and still have the focus to use the lv 10 focus ability with Sheath Slash again.
    (0)

  8. #108
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Airget View Post
    For NIN I'd go for more of a physical/magic combo user with combos that focus on enfeebling a foe. So you could have something like:
    Slash=Single Target dmg
    Suiton=Single target water dmg Combo:"Slash" Reduces dmg for chance to inflict poison
    What I meant by physical is that attacks would still consume MP and have effects, but not be subject to magic resistances and such. Of course, to balance things out ninjutsu would probably have to be low potency at the baseline. Kind of like....the difference between Weight and Leg Rend; both could reduce movement speed, but one is through magic and the other was done through a weapon attack. I do like the mirage idea, though.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #109
    Player
    sdegrazi's Avatar
    Join Date
    Mar 2011
    Location
    limsa lominsa
    Posts
    103
    Character
    Bender Themagnificent
    World
    Excalibur
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Rydin View Post
    You might as well petition for Cowboy or Astronaut
    yes! give me astronaut. i'll take care of dalamud, with a few miners.
    (0)

  10. #110
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    As long as Ninja get's a facemask. That really annoyed me in ff11.
    (1)

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