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  1. #1
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86

    [Suggestion] Battle Mechanics and Upgrades to Incapitations

    This is a build on the incapitation system, but here is a few suggestions from a certain game I play (lets make this fun, see if you can guess which game I am talking about).

    Currently we have different damage types in game (like piercing, projectile, slashing and blunt) what I think would made battle more dynamic is have large mobs (for example primals) where melee can only attack the legs, because they cannot reach any other body part, have mobs weak to certain damage types, and if enough of the large mobs weakness is done on the legs (for example) they will fall to the ground, allowing melee to attack other body parts (head, body, arms etc) with some body parts weaker than others and either an evasion or defence down debuff on the mob when it is staggered.

    Also only a weapon skill can stagger the mobs.

    This would make more classes more viable (due to specific weaknesses especially in raids) and make fights more dynamic shuffling round to get to the weak point once a mob is staggered.

    BLM and BRD would be able to choose which body part they want to attack because they can reach all body parts (as long as they can see them.)

    In the game this idea is from this tactic is vital when fighting the huge mobs and gives a little bit of a breather if needed.

    For this to work we would need some more larger mobs adding (similar to primals and great buffalo.)
    (4)
    Last edited by Delsus; 06-04-2012 at 02:12 AM.