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  1. #141
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arkine View Post
    I see people requesting jobs like SAM, NIN and SMN but it goes like:

    Lets make a Strider class that unlocks Ninja!
    Lets make a Ronin class that unlocks Samurai!
    Lets make a Witch Doctor that unlocks Summoner!

    Just some random classes nobody really cares about that exist for the sole purpose of unlocking jobs... that's just effing convoluted/over complicated/gimmicky.

    I totally agree, so there shouldn't be anymore classes to be added UNLESS... unless it brings something new to the table then other classes can ever offer. A lot of casuals and hardcores were kept in mind for this diverse system and many of both have been humanly capable of taking all classes(if not just one) to lv.50. NO PROBLEM.
    (strange idea but used in FF Tactics) There's no reason why a COMBINATION of classes(not jobs) can't be a solution to adding more jobs to unlock.




    Quote Originally Posted by Arkine View Post
    If there are no more classes, you can have your Samurais, Ninjas, Dark Knights AND Summoners!

    Right out of the box, no extra planning, unnecessary classes no armory system and maybe just maybe... more than one weapon to use!



    Maybe we'll even be able to choose what jobs we want to sub... like that other game...


    (Thumbs DOWN)
    This is a negative movement/ plague to an already system we grew to know, get used to and love.
    * The idea of the armory system was to switch classes on the fly. In the step it take to switch classes, you can switch jobs w/o going back to the inn or private room. What more can be convenient than that??

    If the DEVs spoiled you as a player anymore, there's wouldn't be a time-sink and you be done playing before there's ever time to make more content. Beside, those ideas above my friend have been published before in a 10 year old MMORPG that's still on-going. FFXIV was designed to play differently. Ya have to deal with it my friends. Like the old saying, "Life should'nt be JUST about destinations BUT the journey".
    (1)
    Last edited by PSxpert2011; 06-04-2012 at 12:17 AM. Reason: spelling


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  2. #142
    Player
    Tenji's Avatar
    Join Date
    Jul 2011
    Posts
    44
    Character
    Tenji Satsuma
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Since i played this game (almost 2 years) and i'm waiting to play Samurai once more and i'm tired of waiting
    (0)

  3. #143
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by PSxpert2011 View Post
    I totally agree, so there shouldn't be anymore classes to be added UNLESS... unless it brings something new to the table then other classes can ever offer. A lot of casuals and hardcores were kept in mind for this diverse system and many of both have been humanly capable of taking all classes(if not just one) to lv.50. NO PROBLEM.
    (strange idea but used in FF Tactics) There's no reason why a COMBINATION of classes(not jobs) can't be a solution to adding more jobs to unlock.
    There is no need what so ever that I can think of to add new classes but
    1-Access to new abilities (3-5 at best per class, with the majority just being 3 not counting WSs but who equips those anyway?)
    2-Access to new jobs which is what people want much more than the class.
    3-Access to new weapon types. (Purely aesthetics)

    However Jobs can have abilities that can be crossed, jobs themselves are the jobs people make up classes to unlock and without being locked to one weapon as enforced by the armory system you can have many more weapons with their own weapon skills.

    Mace/Morning-star Paladin
    Hammer/Club Warrior
    Tun-fa/Staff Monk

    Some content could have mobs weak to blunt damage, or stabbing etc etc.

    Also adding just a job that you can unlock and play @lv1 is more satisfying that adding a Class then later adding a job (I highly doubt we'll get the job WITH the class at the same time) and just being a lv50 "that job".

    Quote Originally Posted by PSxpert2011 View Post
    (Thumbs DOWN)
    This is a negative movement/ plague to an already system we grew to know, get used to and love.
    * The idea of the armory system was to switch classes on the fly. In the step it take to switch classes, you can switch jobs w/o going back to the inn or private room. What more can be convenient than that??

    If the DEVs spoiled you as a player anymore, there's wouldn't be a time-sink and you be done playing before there's ever time to make more content. Beside, those ideas above my friend have been published before in a 10 year old MMORPG that's still on-going. FFXIV was designed to play differently. Ya have to deal with it my friends. Like the old saying, "Life should'nt be JUST about destinations BUT the journey".
    The original armory system was based around fatigue, had total freedom with no limits on abilities, no jobs and many other factors and aspects that were either scraped/changed/removed/added into the current one.

    Switching on the fly is fine and dandy but it requires more limitations just like classes and jobs got limits added to them so should this, since the ability to be anything at any time created situations like job stacking, mid-dungeon party changing. (Easy mode)

    As for removing classes this is nothing but positive and I dare say and improvement over the current gimmicky system that the new team got stuck with from the old. adding limitations and jobs is their attempts to get rid of the plague of all classes using the exact same abilities and being basically the same class with a different weapon.

    Remember needing THM50 for emulate just to be able to tank on GLA? yeah they adjusted that and now Jobs are limited to just 2 sub classes and the highest you need a secondary class is 42(ARC) for chameleon and with the job system and not all of them need to, which is an improvement. those that just want WAR will just need GLA22 and PUG14 for the abilities (but MRD30 GLA15 to unlock) which is a lot feasible.

    Why not take it a step further and just remove classes?
    (0)

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