Brown Mage



Brown Mage

Gun Mage
I mean who else would use a gunblade?
Mage Mage!



I will say, whenever they decide to bring in Samurai, I don't care if it is good or bad, I will drop everything else I play and jump straight to that.


I would switch if they weren't like GLD/PLD (low damage tanks). IMO it would be best if they were DD, but a high-damage tank would be okay too.
i liked Bard In everquest onlone adventure it work alot like rogue it dual weilded sword it had very nice HoT and MoTs. and did very nice damage about the only thin that made rogue better was backstabs that did critcal damgae from behind.


HiI just finalized my ninja design and I hope you guys like it ^^
Ninja– Discipline
"The Reaper is always just a step behind me..." – Shadow
I want to design ninja with evasion tanking mind as well as use of an elemental wheel for excellent magic damage. This should be similar of the original ff1 ninja who came from thief roots but gained black magic as well. The elemental wheel is done through a skill called Ninjutsu which allows a ninja to lead the elements in battle or generate damage between the astral and ubral mini cycles on two different enemies. Ninja will have access to throwing kunai and shuriken for ranged pulls and side damage. For a 15 minute ability I decided shadow fall would be good. Rather than sacrificing yourself like Mijin Gakure, you sacrifice all of your shadows dealing more damage for more shadows consumed. Since using this will leave you vulnerable you pop into hiding as soon as the attack is complete.
Requires: GLD + THM (15 THM)
-Yonin: Take stance increasing enmity and evasion, but decreases magic potency and throwing damage. Increases store TP.
-Humma Shuriken: Throw a large shuriken dealing damage to enemies in a frontal cone; inflicts bleeding.
-Innin: Take stance reducing enmity and evasion but increasing magic potency and throwing damage. Generate MP over time.
-Ninjutsu: Deals elemental damage and shifts the elemental weakness of an enemy to that of a submissive element. The next cast of this ability uses the next element in the wheel. Fire -> Earth -> Ice -> Water -> Wind -> Lightning -> Fire
The flow of resistances are; Ice -> Lightning -> Wind -> Earth -> Fire -> Water -> Ice
-Kage ga Ochiru: Consume all shadows dealing massive umbral magic damage in an area of effect; vanishes after the attack is complete.
Trait: Utsusemi: Double the amount of shadows gained from blink.
You can find the full job guide in my signature link with info on transferble skills and skill descriptions for the scout class.
My Ninja design:
+
= awesome



FFXI's Bard put such a bad taste in my mouth that I haven't had any desire to play a Bard in any other RPG I've played since.
Since i played this game (almost 2 years) and i'm waiting to play Samurai once more and i'm tired of waiting![]()
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I just finalized my ninja design and I hope you guys like it ^^
= awesome



