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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kettlestick View Post
    Does nin limit go through paladin limit? Actual question, I don't know. My opinion is that it shouldn't, though. There are plenty of classes that the instant kill limits work on, having one or two exceptions is nice.
    It does, last I checked. Which is why I have a problem with the DRK being immune to it. If it goes through PLD LB, it should be going through DRK LB as well. Plus NIN LB is easily countered, as the instant death is at the end of the animation. So if you kill, stun/silence (I've seen it happen before, or server ticks were being cruel), or Miracle of Nature a NIN during their LB, you cancel it and it goes on cooldown. That's why I have an issue with NIN's LB not going through DRK's LB, NIN's LB is too easily countered, and the animation is about 2s long, I believe.
    (0)

  2. #2
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    I love it. Keeps my sub going during content drought. Sage is great.
    (0)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  3. #3
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by RyuDragnier View Post
    I'm enjoying a lot here, but I will list the two things I am not having fun with.

    1. WHM's Miracle of Nature having 0 counterplay (can't be purified).
    2. WAR having an AoE Stun. A targeted stun with an AoE heavy would be okay, but NOT an AoE stun, especially when it's back up every 15s, that's overkill.

    Remove the AoE stun and allow Miracle of Nature to be Purified, and my complaints are gone.

    EDIT: And because it just happened to me...

    3. DRK being able to survive NIN's LB. I'm sorry, it's a 1-shot, nobody should be immune to it unless they're over 50% health. Not me, not you, nobody. Because that DRK LB has no counter.
    Miracle of Nature has plenty of counterplay, but it's proactive, not reactive. It's a long cooldown, and it does no damage. Try to keep track of whether or not the WHM has used it yet. If poly is still in their hand, you need to avoid putting yourself in situations where giving the enemy team 2 seconds of unavoidable damage on you will kill you. Poly is frankly worse than Bind in most cases, especially due to the long cooldown and lack of damage (Bind effects typically have damage riding, shorter cooldowns, or even both.) But what it excels at is punishing greedy play or mistakes. Chances are, if you got blown up by a poly combo, it's because you made a positioning mistake. Keeping track of poly usage is a key skill when playing against high skill WHMs. It's something you'll want to work on developing.

    Primal Rend being AOE is fine. WAR is *by far* the most fragile tank, and they compensate for this by having the most control and decent damage output. Primal Rend isn't an AOE stun if you don't stack up :P

    DRK surviving Seiton Tenchu is a complete necessity, otherwise DRK would be literally unable to use their LB if there was a NIN on the other team with LB available - the DRK would drop themselves to 1 HP, the NIN would execute them, and everyone would go "ohhhh right, this is why no one plays DRK." If a PLD with complete invulnerability for 10 sec can't keep their HP above 50%... I dunno, man, what do you want?
    (1)