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  1. #11
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90

    Team Fun vs. Team Irritating: FIGHT!

    Fun:

    + the surprise combo of CC/redesign/garo has revitalized PvP by bringing in more players than ever before
    + queue times are really fast
    + series reward grid is a great feature and makes you feel like you are progressing
    + you can now get the garo and achievement mounts and basic series rewards fairly easily
    + several frontline players seem to have learned their job skills, probably via CC
    + killing dragoons is something we can all get on board with

    Irritating:

    - many new players means many ineffective players
    - losing repeatedly due to factors you can't control is frustrating
    - some jobs seem to be much more effective than others on the average
    - most jobs can't easily carry an ineffective team that ignores objectives, keeps dying in 1v5 fights, etc.
    - no placement system so you're really going to get a lot of ineffective teams
    - occasionally a player drops out so you end up on a 4p team, which is hard to win with
    - party comp can help a lot but is largely random and can't be changed in CC
    - RNG strongly influences win streaks and lose streaks which affect "ranking"
    - ran out of things I wanted to spend trophy points on
    - Secure is still a tedious slog vs. the other (more fun imho) frontline modes
    - I miss Rival Wings even though it was only possibly to play on Saturdays on our DC
    - dragoons keep respawning
    (1)
    Last edited by Avenger; 05-07-2022 at 06:39 AM.