Absolutely not. Once I get the 3 Garo mount achievements I'm probably not gonna touch PVP again until SE finally grows a brain and learns proper balancing.

Having no diminishing returns on crowd control, Guard being an instant get-out-of-jail-free card to cheat death, and the massive self healing with recuperate makes me think that the developers who designed and playtested (hah) the new PVP rework are either incompetent or ignorant. I'm betting the former.

What needs to happen are the following: Diminishing returns on all forms of CC, Guard being nerfed to a 60 second cooldown and/or only preventing damage from LB's, and the self healing knocked down to maybe 10-12K would go a long way to making things more fair. Also nerf WHM's Death Star superlaser. The damage and the stun are not the problem, rather it's the range and recharge rates which are truly psychotic.

I'm not bothering with ranked because I see no benefit to it, other than portrait frames or whatever (whoo-hoo). Anyway I've got enough problems as it is without dealing with ranked pvp...