Pvp is not fun for me because:

1. They take away from my character in exchange for something I don't feel connection with - my pve skills. I absolutely understand why they design pvp jobs differently and don't have much problem with it, but it still feels disconnected from the character I leveled up and used to play.
2. Visually it's a hot mess. Everything's moving fast, something hits you, something slows you, something stuns you and if it's a big teamfight you can hardly understand what's going on and it feels like you don't have to by design. The only thing you have to do is react to that "something", which brings me to...
3. Everyone can selfheal, everyone can cleanse, everyone has a shield. Your typical teamfight is a heal fest that comes down to whoever didn't use these three on cd. This cd based gameplay reminds me of overwatch a lot where if you have your cds - you win, if you don't - oh well. For me personally it's really boring.
4. Technically it's clunky. You can't really tell if you're in range unless you're on top of someone as a melee, sometimes you are in range but the skill does not hit and so many more problems due to the fact that the combat is tab-target. They tried to make pvp action-based and fast but the game engine just doesn't compliment this attempt at all in my opinion.