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  1. #1
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    So... I don't really care about the win-trading cheating stuff, my biggest gripes with the current PvP mode is that the dev team really take their sweet time to make changes and it seems that when they do change stuff is just superficial. WAR still is simpler to play and has more utility than any of the other tanks + a burst phase to compensate their overall lack of damage(AKA low risk high reward gameplay), WHM still is completely obnoxious to play against, an undispellable CC in a gamemode where you can be burst down in seconds was a really dumb choice, RDMs having both damage and utility while some jobs have neither is an extremely weird decision, etc.

    The problem with PvP when compared to PvE is that PvP needs to be actively moderated in order to keep the population healthy, the mode is by it's own nature is stressful, you don't have full control of the situation as you depend on your team, metas tend to be very clear, sometimes bugs gives advantages to jobs and if said job isn't disabled it causes a lot of frustration and so on and so forth, if they keep this thing where PvP is only ever updated when a new 6.x patch comes out, it's going to die again unfortunately.
    (0)
    Last edited by Hysorn; 05-07-2022 at 05:30 PM.

  2. #2
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hysorn View Post
    So... I don't really care about the win-trading cheating stuff, my biggest gripes with the current PvP mode is that the dev team really take their sweet time to make changes
    Guy.

    The current PvP mode hasn't existed for even four weeks yet, and it received a balance and bug fix patch at the end of week 2.

    In what universe does that qualify as the devs taking their sweet time?

    PvP has a lot of issues right now (though most are the fault of players, not SE),
    but I'd love to know what game you're playing that makes it look like the devs are taking their sweet time with changes.
    (3)

  3. #3
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    Guy.

    The current PvP mode hasn't existed for even four weeks yet, and it received a balance and bug fix patch at the end of week 2.

    In what universe does that qualify as the devs taking their sweet time?

    PvP has a lot of issues right now (though most are the fault of players, not SE),
    but I'd love to know what game you're playing that makes it look like the devs are taking their sweet time with changes.
    Considering they allowed WHM to straight up have a bug that turned them into the most obnoxiously hard to kill job in a match for 2 weeks without even disabling it if the bug was hard to fix through hotfixes, this of course being during the time where everyone was hyped and playing it all the time which only served to add to the overall frustration with the gamemode, yes, I do think that qualifies as them taking their sweet time.

    Also, while I do believe there's a lot of player issues, I find it hard to believe that cheating and wintrading impact the vast majority of the player base, as opposed to their terrible balance(even after the "balance" patch that didn't really fix any core issues in job design) or RNG based matchmaking that makes ranking up more about getting lucky enough to get more meta jobs on your team than any actual skill, especially since there isn't much of a learning curve to begin with.

    the Crystalline Conflict idea is great, the core systems behind it... Not so much.
    (1)
    Last edited by Hysorn; 05-08-2022 at 01:07 AM.

  4. #4
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hysorn View Post
    Considering they allowed WHM to straight up have a bug that turned them into the most obnoxiously hard to kill job in a match for 2 weeks without even disabling it if the bug was hard to fix through hotfixes, this of course being during the time where everyone was hyped and playing it all the time which only served to add to the overall frustration with the gamemode, yes, I do think that qualifies as them taking their sweet time.
    Cure 2 bug wasn't game breaking, nor was it widely known, reported, and replicated in week 1. Seemed like a pretty quick fix to me, but that's obviously subjective.
    We may very well find that SE won't give the new PvP mode the support it needs, but when the new mode's been out 3 weeks and it got a balance/bug fix patch in week 2,
    I don't think there's a strong case to be made that they're already showing signs of it.

    Quote Originally Posted by Hysorn View Post
    Also, while I do believe there's a lot of player issues, I find it hard to believe that cheating and wintrading impact the vast majority of the player base, as opposed to their terrible balance(even after the "balance" patch that didn't really fix any core issues in job design) or RNG based matchmaking that makes ranking up more about getting lucky enough to get more meta jobs on your team than any actual skill, especially since there isn't much of a learning curve to begin with.
    I wasn't even talking about cheating and win trading. The biggest issue with CC is that players are incredibly bad at it.
    I win the majority of my games and I'm within spitting distance of top 100 on my DC, and still, almost every match is a cat-herding slog.
    I would rather lose more matches if the trade off was that the matches were of higher quality.

    Very few matches are decided by comp. In almost all cases, matches are decided by the ability of the players.
    The state of job balance is wildly overblown. There are only a handful of jobs that really can't dramatically influence a match on their own,
    and are stuck relying on RNG to give them comps and players that will support their choice.
    The problem is that most players are so bad it doesn't matter what job they're playing.
    (0)

  5. #5
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,159
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I like it but I am constantly reminded of how frustrating FFXIV is on a fundamental level. Like when you get CC'd, and you want to respond with a purify, and a guard to not get deleted, maybe 3:4 odds of that guard registering in time. It just feels bad. Multiple things to weave feel bad. Knockback position updating feels really bad. The game feels unresponsive; in a PvE environment, for the most part it's better designed to keep up with that. In PvP and how fast the battle situation shifts, it can feel really horrible and I hope they can make some fundamental improvements at some point to remedy that.
    (2)

  6. #6
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Coffex View Post
    Are you actually having fun in pvp? If so please explain why you are enjoying it. If you are not enjoying it, please explain why.

    Seems the general consensus I am hearing is that the pvp is worse than before. More cheating, more win trading, and all around just poor ranking system. People are playing hundreds of matches with w/l of 50/50 and stuck in bronze rank.

    I would like to hear what people enjoy about it. We have heard plenty of people complain about the things listed above, but what do you actually enjoy? They are making balance changes so its hard to say its balanced. They have openly admitted to rampant cheating so its hard to say its competitive.

    I want to enjoy pvp in this game. Explain to me how you are having fun, perhaps we can all try to do what you are doing and you can help others enjoy this system.
    No, I am not enjoying it. Crystalline Conflict is basically a MOBA. I despise MOBAs! They are the complete opposite of fun. Not to mention every thing I need hangs on wins and I can't count on them which only fuels the stress.
    (1)

  7. #7
    Player
    Dunatos's Avatar
    Join Date
    Jul 2021
    Posts
    1
    Character
    Dunatos Katergos
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    Yeah there's a lot I like about it relative to Shadowlands PvP; while I never got a chance to do the feast, I feel like some of the class changes and especially limit breaks for *most* classes make some classes feel pretty unique. I don't really like the changes from Bard for example, but I really enjoy how Ninja plays out especially with decision making via Three Mudra.

    On the note of feast, I wish ranked was perhaps premade, and casual was solo (and/or partial/full composition maybe idk), as others stated, it might suck if there's a really bad comp as well as allowing people to have more free comms as the current ones feel really lacking (i.e. careful nin/drg/... are about to LB, don't stack/be above 50% hp/etc).

    It also feels super rewarding to know what other classes are doing and how to circumvent that, I sorta wish Recuperate cost more mana though.

    Sorta wish there was a mode with fewer people in a more feast-like vibe though.

    Also I think snapshotting/server ticks are a huge issue imo
    (0)
    Last edited by Dunatos; 05-08-2022 at 02:39 AM.

  8. #8
    Player
    MrMordio's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    67
    Character
    Face Melt
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I enjoy it for the most part, but I always seem to get stunned IMMEDIATELY whenever I press the LB on Samurai. Turns out that there's an add-on floating around to automatically CC people who use limit breaks to interrupt it. Kinda lame, if you ask me, and it makes me not want to play competitive.
    (2)

  9. #9
    Player
    Sidamel's Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Sidamel Wyndfyre
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MrMordio View Post
    I enjoy it for the most part, but I always seem to get stunned IMMEDIATELY whenever I press the LB on Samurai. Turns out that there's an add-on floating around to automatically CC people who use limit breaks to interrupt it. Kinda lame, if you ask me, and it makes me not want to play competitive.
    In frontlines it's pretty openly used.

    It's also funny to watch when ppl that have me in target for awhile immediately change/lose it the moment I press "Chiten". Like a switch. First I thought, ok they pay attention. Then I tested it with that a player being like 40-50y away. Well you can guess it...
    (0)

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    In the beginning yes. Now? Absolutely not. The matchmaking is dog shit.
    (1)

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