Take this idea even further considering this game current combat design.
8 Dps. There you go c:
Take this idea even further considering this game current combat design.
8 Dps. There you go c:

sad part is you joke but aside from healers having almost no DPS buttons tanks are basically DPS with a guaranteed enmity generator which we could easily go back to the old enmity system and have tanks as DPS just with acccess to more self defensive capabilities and more enmity on hit generators/skills
healers owuld prolly end up more support DPS with some emergency hela skills but mostly focusing on buffs/debuffs
all jobs would have more responsibility some better at party wide mits some better at handling solo damage etc...kinda like how MNK was a really good party wide mitigation melee DPS thanks to the bonus healing recieved he could slap on everyone
sad part is we're heading to that route but with less interesting stuff to keep us playing each role at this point. (not to mention hell even speedrunning dungeons with premades don't even take healers) you may as well just dismiss the trinity tbh if it helps us get a ltitle more life into the game so be it i really wish they wouldn't do it tbh but they aren't exactly helping themselves here
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