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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Take this idea even further considering this game current combat design.

    8 Dps. There you go c:
    (4)

  2. #2
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Take this idea even further considering this game current combat design.

    8 Dps. There you go c:
    sad part is you joke but aside from healers having almost no DPS buttons tanks are basically DPS with a guaranteed enmity generator which we could easily go back to the old enmity system and have tanks as DPS just with acccess to more self defensive capabilities and more enmity on hit generators/skills

    healers owuld prolly end up more support DPS with some emergency hela skills but mostly focusing on buffs/debuffs

    all jobs would have more responsibility some better at party wide mits some better at handling solo damage etc...kinda like how MNK was a really good party wide mitigation melee DPS thanks to the bonus healing recieved he could slap on everyone

    sad part is we're heading to that route but with less interesting stuff to keep us playing each role at this point. (not to mention hell even speedrunning dungeons with premades don't even take healers) you may as well just dismiss the trinity tbh if it helps us get a ltitle more life into the game so be it i really wish they wouldn't do it tbh but they aren't exactly helping themselves here
    (0)