It's fine, man, feedback's feedback.

Good call about the Necromancer, though I'll admit I was a little inspired by the Spectral Necromancer for that one. Suppose I can always retool the idea some(unless someone else has ideas).
That said, for the Bulwark, I'm not talking about what the game calls lances(which are just spears with lance heads). I'm talking ACTUAL lances, which are held in one hand traditionally.
As for the Marauder...well, giant axes are, as far as I know, a fairly traditional DPS weapon, so I figured, why not try and devise something around using it that way while keeping mobile, as classical Berserkers were known to eschew heavy armor?
And the Geomancer...well, that stems from some of my own frustrations around WHM. I really dig the idea of using natural phenomena to deal damage, but loathe the idea of it being chained to a borderline-helpless healer class, which to me just feels like a waste of a perfectly good concept(which is partly why I cast Tambouraine the way I did).