Quote Originally Posted by Insidhe View Post
It's fine, man, feedback's feedback. Good call about the Necromancer, though I'll admit I was a little inspired by the Spectral Necromancer for that one. Suppose I can always retool the idea some(unless someone else has ideas).

That said, for the Bulwark, I'm not talking about what the game calls lances(which are just spears with lance heads). I'm talking ACTUAL lances, which are held in one hand traditionally.

As for the Marauder...well, giant axes are, as far as I know, a fairly traditional DPS weapon, so I figured, why not try and devise something around using it that way while keeping mobile, as classical Berserkers were known to eschew heavy armor?

And the Geomancer...well, that stems from some of my own frustrations around WHM. I really dig the idea of using natural phenomena to deal damage, but loathe the idea of it being chained to a borderline-helpless healer class, which to me just feels like a waste of a perfectly good concept(which is partly why I cast Tambouraine the way I did).
The Spectral Job bosses in Hero's Gauntlet are actually the 3 officially deconfirmed jobs from Final Fantasy past. In one way or another, Thief, Berserker, and Necromancer were all stated to not be jobs that will get added to the game.

For Thief and Necromancer, the reasoning is due to a concern of morality. Yoshida does not want the WoL to be associated with necromancy which has been painted as objectively wrong in this world's lore, nor theft which is just always morally wrong.

For Berserker, it's more that WAR kind of is Berserker. Though Warrior in older Final Fantasies is a very staple job, it's identity has always just been "uses the attack command," and so to give WAR more identity in XIV, they basically made it more Berserker.