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  1. #1
    Player
    Asuka-Hykiri's Avatar
    Join Date
    May 2013
    Posts
    88
    Character
    Mad Hybrid
    World
    Diabolos
    Main Class
    Reaper Lv 90

    Give us more Thief Maps!

    So we've been working towards thief maps for awhile, I'm not going to argue how much of a pain they are to get clears on (RNG is evil, we know this) But I am still unsure why we've never gotten thief maps from newer dungeons, even if it either sends us back to the old level 70s, or if they add 2 more rooms on to make the 80/90 maps have the same difficulty.

    The achievement is annoying enough to get, some variety would be appreciated!
    (9)

  2. #2
    Player
    Asuka-Hykiri's Avatar
    Join Date
    May 2013
    Posts
    88
    Character
    Mad Hybrid
    World
    Diabolos
    Main Class
    Reaper Lv 90
    This is also more valid of a point as the high value items (minions etc.) from level 70 maps have plumetted in value thanks to the addition of the GC mount/minion boxes.
    (5)

  3. #3
    Player
    Bill_Murray's Avatar
    Join Date
    Dec 2016
    Posts
    26
    Character
    Mehdi Calder
    World
    Marilith
    Main Class
    Carpenter Lv 90
    I cannot agree more.

    The low drop rate of Thief maps added to the difficult clear rate of these maps (which is entirely based on RNG and not skill) makes the content anything but fun.

    Please consider modifying this content to make thief maps more accessible. Maybe allow us to purchase them on the MB or with poetics. Thanks so much!
    (7)

  4. #4
    Player
    Asuka-Hykiri's Avatar
    Join Date
    May 2013
    Posts
    88
    Character
    Mad Hybrid
    World
    Diabolos
    Main Class
    Reaper Lv 90
    Getting stupid at this point, doing over 1000 maps a month and not walking away with a single clear. There is RNG and then there is torture... When an achievement has less than 100 to ever complete it, then clearly there is something wrong with it. Nothing like burning 15 thief maps and not getting past the 1st door on most of them
    (3)

  5. #5
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    probably why they've not tried this again since Stormblood. They tried it and it didn't really work out.
    (2)

  6. #6
    Player
    Supermancav's Avatar
    Join Date
    Apr 2022
    Posts
    2
    Character
    Superman Cav
    World
    Coeurl
    Main Class
    Machinist Lv 90
    Hidden variants of all the dungeons that feed into the same achievement seems like the best idea to me. In general I think the map achievements are some of the worst designed since ARR, but the hidden achievement specifically is just criminal.

    Adding variants for all the dungeons would probably require more dev time than they would be willing to do though since they'd need to somehow add a third door to the current layouts, so just adding hidden maps to the loot tables for all of the map dungeons seems like the easiest fix to me, and then change them to be tradable since that will add drop value to all the old dungeons as well.
    (3)

  7. #7
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    985
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    I agree with just a random hidden variant appearing in all of the existing portal dungeons; it would really make Treasure maps feel a bit more alive again and we wouldn't have to worry about extra map bottles clogging the code more then it already is.
    (4)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  8. #8
    Player
    Asuka-Hykiri's Avatar
    Join Date
    May 2013
    Posts
    88
    Character
    Mad Hybrid
    World
    Diabolos
    Main Class
    Reaper Lv 90
    Just something to make it less painful (however little) is welcomed. At this rate, I'm going to be doing 1000 maps a month potentially until the servers go down perminantly just for these last 2 achievements. Last clear we got was May 21st and May 28th.

    Since then, nothing (and we do 12 hours with of maps a week minimum)
    (4)

  9. #9
    Player
    The_JuicyFruit's Avatar
    Join Date
    Jul 2022
    Posts
    1
    Character
    Fio Fruit
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    I would love to have more opportunities to obtain thief maps. Adding them as possible loot in post 70 maps would be awesome. It would also be great to provide these as a reward for the mogtome events or receiving these for other types of currency.
    (4)

  10. #10
    Player
    Lethargium's Avatar
    Join Date
    Jul 2022
    Posts
    1
    Character
    Iratus Lazimus
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by The_JuicyFruit View Post
    It would also be great to provide these as a reward for the mogtome events or receiving these for other types of currency.
    Not a bad idea. Considering how the items from these maps have plummeted so much in price without the ease of access to such maps, it'd hardly be detrimental to that small ~sector~ of the economy if they were more accessible now. That said, I think as a recurring option for moogle tomestone events is the most likely outcome we'll see — and I'm all for it. I need something to burn the tomes on that isn't platinum MGP cards, anyway.
    (2)

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