I'm still gutted that the stun on Intervene was a typo. I appreciate that I'm not going to take anyone out 1v1, but being able to stun actually allows me to help assist my team by taking out weakened targets. Having a single target shield bash every 15 seconds feels like a slap in the face when compared to WAR that has an AOE, gap closing stun with that same cool down.

And you're right on both points, holy shelltron should always proc the heavy and without mitigation of its own, Guardian is a terrible skill. I basically have to decide which of these 4 random people, I've just met, is either worth using up a precious resource or dying for.

I will also continue to argue that Atonement needs its own button. Let me save my stacks for burst damage or healing rather than be forced to use it. Being able to store up 24K in damage would make PLD more dangerous without being at all broken.