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  1. #1
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90

    PLD still needs changes.

    Guardian takes 25 seconds to cooldown and offers no damage or defense at all so in many situation you could be taking double damage just trying to protect one person unless you pair it up with Guard and that still only overs half the duration. We should not have to pair our greatest defense skill just to make one of our skill barely usable.

    Holy Sheltron got a nice buff, but why in the world does the damage and heavy not go off if the shield did it's job and protected you for the 12k damage? Who the hell designed a skill that only half works if it does it's job?

    How did the balancing guys things this was fine? Give us 50% damage mitigation for incoming damage from the person we protect while under the effect of Guardian (we should still take 100% from attacks that still hit us) and Holy Sheltron should always shoot off the 2k damage and heavy if the barrier is broken or not. WAR gets three aoes and the best stun in the game, but PLD getting an aoe heavy is too much? The bias from the WAR dev in charge of balancing is almost blinding at this point.
    (5)
    Last edited by Abomination713; 04-27-2022 at 12:22 PM.