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  1. #1
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    I've always been a firm believer that it's not that the FFXIV devs wouldn't like to give people everything they ask for.. but that doing so is going to be a cost that the players don't wish to pay and the producers (the monies behind the game) will NOT approve.. such as another ARR level rework.
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,481
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Everyone complains about lack of instanced housing.
    Nobody complains about the lack of details on the upcoming feature Island Sanctuary.
    (14)

    http://king.canadane.com

  3. #3
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Canadane View Post
    Everyone complains about lack of instanced housing.
    Nobody complains about the lack of details on the upcoming feature Island Sanctuary.
    Ironically it's the lack of details that's left me not caring enough about it to want more details
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  4. #4
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    I mean we already basically have instanced housing with the apartments. Which are widely not used so idk why SE doesn't just put the space of 2 apartments together or even three and there would be still enough empty ones to give people a immersive housing experience.

    But i can see why they don't want to do instanced housing when it comes to houses, since that would mean for every house there would be also the landscape etc. that would put extra stress on the servers. And that for every player can get really bad really fast.

    So for the love of hydaelyn SE please let us upgrade the apartments to be a bit bigger, heck let players pay 1m gil for the first upgrade would be even a nice gilsink that most people would definitely use. I think that would make many if not most players happy for now.
    (3)
    Last edited by Ranaku; 04-27-2022 at 12:11 PM.

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ranaku View Post
    I mean we already basically have instanced housing with the apartments. Which are widely not used so idk why SE doesn't just put the space of 2 apartments together or even three and there would be still enough empty once to give people a immersive housing experience.

    But i can see why they don't want to do instanced housing when it comes to houses, since that would mean for every house there would be also the landscape etc. that would put extra stress on the servers. And that for every player can get really bad really fast.

    So for the love of hydaelyn SE please let us upgrade the apartments to be a bit bigger, heck let players pay 1m gil for the first upgrade would be even a nice gilsink that most people would definitely use. I think that would make many if not most players happy for now.
    That's the thing. There are no gameplay loops involving the apartments that are significant enough to make them relevant. Even the existing housing barely has any gameplay loops to speak of and people just want them as trophies or as places to RP in. The fact that housing is an actual materialized thing in a ward gives it at least some value.
    (0)

  6. #6
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    575
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    I don't want instanced housing. I like it to have neighbours and to run around in the wards. :3
    Also I think that people are just so much into housing because it is not something every player can easily have.
    We have no right for a plot, just because we pay a sub. We also have no right to have an ultimate weapon just because of we pay a sub. (and so on)
    Housing was all in all fine. We just needed some actions against all those damn resellers who made it impossible to get M or L plots.
    And after so may new players came to FF14 there were just too less wards. I never wanted that lottery and in some points its the drama as I expected.
    (abused by people with money and multiple service accounts and so on)

    But I really would like to hear more about Island Sanctuary. They are so silent about this. That scares me. xD
    (0)

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,349
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Heavenchild View Post
    I don't want instanced housing. I like it to have neighbours and to run around in the wards. :3
    Also I think that people are just so much into housing because it is not something every player can easily have.
    We have no right for a plot, just because we pay a sub. We also have no right to have an ultimate weapon just because of we pay a sub. (and so on)
    Housing was all in all fine. We just needed some actions against all those damn resellers who made it impossible to get M or L plots.
    And after so may new players came to FF14 there were just too less wards. I never wanted that lottery and in some points its the drama as I expected.
    (abused by people with money and multiple service accounts and so on)

    But I really would like to hear more about Island Sanctuary. They are so silent about this. That scares me. xD
    Its hard to see anyone say "Housing is fine" when it excludes an overwhelming majority of players from partaking in it.
    (8)

  8. #8
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    575
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Oizen View Post
    Its hard to see anyone say "Housing is fine" when it excludes an overwhelming majority of players from partaking in it.
    So you would say...Ultimate, its rewards and stuff is also not okay, because it excludes an overwhelming majority of players from partaking in it?
    As I've already said, it was no big problem to get a house before so many new players joined the game. (and they disabled the housing timer)

    And housing would not be so demanded if it would be a thing that everyone can easily have. People are just like this. Idk why. xD
    The new lottery makes it at least just worse all in all. People with much rl money have big advantage now. :c And the rest can just wait..., wait....wait...., without their Gil.

    I already have a small house for a long time. And I camped very often with other players, when they tried to get a house. And they always got one. It was just a question of some observing and patience.
    Never took more than 2 weeks and the people did not 24/7 try. We needed some more wards (or servers), a 90 days rule for fc's leader change (for new fc members), and a second lil timer for relocation. (And a shorter main timer. It was really too long)

    Instanced housing would just destroy the value of housing completly and people will lose that big interest. But maybe SE is going to implement something similar with Island Sanctuary. We will see :3
    (0)
    Last edited by Heavenchild; 04-27-2022 at 01:15 PM.

  9. #9
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Heavenchild View Post
    I don't want instanced housing. I like it to have neighbours and to run around in the wards.

    Fix: Instance the plots, all in one ward. Each plot can have thousands of owners, and once you go out the front gate, you're on the same street as everyone else. Lotgs more folks in the neighborhood.
    If you're in your yard, it would be nice if you could still see the street activity (Not sure that could be done.)
    If you're on the street, you see a random collection of the houses on those plots, but you can select one to display via the placard (with thumbnails)
    Your own house always loads for you when you arrive, but you can still select others on the same plot location to visit as well/

    One issue for SE though is increased storage costs, Tens of thousands of houses with all their furnishings and positions to store. I suppose some of that could be alleviated by keeping each player's house data on their local systems, but I suspect that may not be an option on consoles.
    (1)

  10. #10
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by SamSmoot View Post
    Fix: Instance the plots, all in one ward. Each plot can have thousands of owners, and once you go out the front gate, you're on the same street as everyone else. Lotgs more folks in the neighborhood.
    Unfortunately, this actually makes the technical issue with instanced housing worse in several ways.

    First off, it's still instanced housing. It's instanced housing with an open-world entrance, but it's still instanced housing. So every one of the existing "instanced housing plus this game's server architecture won't play well together" problems still applies; none of that changes. Moreover, if you still have houses and yards separate (which I suspect are very difficult to untangle server-side), you now have actually doubled the number of things that can be instantiated -- not just houses, but yards too.

    Even if that part's solved, you've now introduced a new technical/design issue: how do you handle the yards when someone is outside the plot.

    My FC has a large house with a lovely big yard, and it actually serves as a very active hub for our FC. While waiting for a roulette to pop or a PF to fill, people will chill around the fire-pit in the yard or sit in the treehouse. They'll use the jumping puzzle we built to get up onto the balcony and do their raid-pot crafting there. They'll run laps around the house on top of the fence. They'll step outside of the yard to go visit the marketboard or retainer bell directly across the street from us.

    And they'll have conversations while they do this.

    Now imagine your scenario. If you have 5 people in our FC house yard, and 1 person in the yard of another house in the same plot, and one more person walks past... what do they see?

    Do they see a yard chosen at random from those in the plot, with six people standing in it (the five from our FC and the one from the other)? Do they see the FC house because there's "more people" there, and the person in the other house is invisible? If there's two people in the other house's yard and they're talking to each other, and five in the FC house yard and they're talking to each other, do the conversations overlap; we hear theirs when we're in our yard, they hear ours when they're in theirs? Or if someone dashes out of the FC yard and over to the marketboard, do the rest of the folks in the FC yard just... disappear, and they can no longer hear the conversation?

    Do you just pick a random house exterior to be shown from the outside, and entering the yard is a loading operation (like going into a house already is), so you click on the glowy "Entrance" ball outside the yard before you can see anyone, and have to click on the glowy "Exit" ball to load back outside and get to the market board?

    You can absolutely solve all those problems, but not easily. Add a housing score system based on the "value" of decor items, and only show whatever has the highest score from the outside, without any people, and force you to load into the instance to see if there's anyone actually in the yard. Etc.

    This is why in games that do have instanced housing with open-world entrances, you rarely really have a front yard in any implementation I've seen. And there's all sorts of caveats as to how the instanced housing interiors co-exist with the open-world exterior.

    In Black Desert Online, for instance, I have a couple of homes; one is a small apartment in Calpheon, right along the river. It's lovely. (Despite the horde of NPCs borderline-rioting outside, because my apartment is technically in the slums.) The apartment has two balconies, one overlooking the river, and one overlooking the street (where I can wave to the rioting NPCs). Because both balconies are technically outside of the house itself, as soon as I walk out onto either, if I turn around and look back inside my apartment... I see an empty one. As soon as I step back through the door, all my furniture reappears.

    (Hilariously, it reappears by having all the decor literally drop from the sky into the proper positions. Which will never not slightly amuse me.)

    If someone else had the same apartment and was on at the same time, and they walked out of their apartment onto the balcony, I would see them through my window standing on "my" balcony. If I walked out, they'd see me walk out the door onto "their" balcony. During the various stretches of time where I'm actually playing BDO, I actually do chill on that balcony; a friend owns the apartment right beside and below mine, which means I can see his riverside balcony from mine. If one of us is waiting for the other to show up to try to do something together, waiting on the balcony is a natural thing to do; when the other shows up, hey, just pop out onto the balcony and wave! I'm certain that if anyone else sharing 'my' apartment was online at one of those times, it would seem weird to them to look out the window and see me pacing around idly on "their" balcony.

    In New World, before I gave up on it, I had a lovely little place in Windsward overlooking the main square. It, too, had a balcony... but the balcony was considered part of the instance. If I stood on the balcony, no one in the main square of Windsward would see me; I could see them, but they'd look up and see an unfurnished balcony so far as I know. (I think the housing decor system there was supposed to have the person with the highest decor score have their instance shown to the outside world. So far as I know it never worked right while I was playing, because it only ever showed emptiness when I looked in the windows of houses.)

    And while there are houses in New World that have yards, it was always a back yard for the ones I saw. In order to go into that yard you had to go through the house, thus picking which instance of the house you were visiting, and from the viewpoint of anyone wandering around the street, all yards were empty (and all houses were empty if you looked in the windows); you had to actually attempt to walk into the house and then choose an instance from the menu that popped up.

    Now, in BDO and New World, the open-world entrance to instanced housing makes sense even with any caveats, because in both cases the instanced housing is inside the buildings you already have in a given open-world hub. BDO is frankly insane inasmuch as they have a few major cities nearly the size of entire FFXIV zones, and you can basically enter every single building in the game (and buy most of them). New World's hubs are very small, but again, most of the buildings at least have interiors you can get.

    But in both cases, from the viewpoint of someone walking past (at least in my experience)... every house is empty. You see nothing in the yards, if you peek in a window you see an empty, unfurnished interior. You don't really get that feeling of "neighborhood" because... well, everything's empty. You don't see your neighbors.

    FFXIV's open-world entrances are in housing wards already separate from the main world. Even if the instanced housing were practical, going to the housing ward, walking through the streets and seeing nothing but default houses and empty yards... what would be the point? You might as well just go full instanced, with no open-world entrances, and cut out at least a little of the overhead.
    (3)
    Last edited by Packetdancer; 04-28-2022 at 02:07 AM.

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