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  1. #1
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by GayRobot View Post
    Kill priority shifts every single time someone uses Purify/Guard, steps past your frontliners, charges an LB, regains Purify/Guard, or breaks/connects line-of-sight.
    And u leave the rest of the team with no target when is split for X reason or 2 guys with the same macro don't stop changing the target. Just stop, you are no leader, noone is. Just put 1,2,3 marks at the start and stick to them, attack the lowest number possible that is not Guard'ed. I already lost several games with 2 guys deciding their target is the most important.
    (0)
    Last edited by Raistlin; 04-27-2022 at 08:00 AM.

  2. #2
    Player
    GayRobot's Avatar
    Join Date
    Jan 2022
    Posts
    44
    Character
    Dial-up Noises
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Raistlin View Post
    And u leave the rest of the team with no target when is split for X reason or 2 guys with the same macro don't stop changing the target. Just stop, you are no leader, noone is. Just put 1,2,3 marks at the start and stick to them, attack the lowest number possible that is not Guard'ed. I already lost several games with 2 guys deciding their target is the most important.
    I think you can do better than that. Almost all of my most drastic stomps have been because of a tank or melee aggressively calling a new target every few seconds, often with countdown macros to avoid giving the target away early. Unpredictable bursts on unpredictable targets strain the support roles, put people under quick pressure to use their defensive stuff, and force people away from the objective for easier followup bursts.

    Putting all your GCDs consistently into the same person/people lets the rest of the enemy team run wild, and wastes opportunities to punish aggressive pushes or mistakes. Coordinating burst with hard CC, on the player who's currently most vulnerable, is the only way to reliably kill anyone—strict target priority hurts a team IMO.
    (8)