Crystal is indistinguishable from unranked/bronze. Please bring back the old Feast brackets.
Crystal is indistinguishable from unranked/bronze. Please bring back the old Feast brackets.
I do feel like they needed to come up with a system that can curate players based partly on their actual performance in a match because there's been so many instances of ending up with people who don't know how to stay alive or push buttons in general and have jarringly low damage dealt/healed values at the end of the match.
Last edited by KageTokage; 04-28-2022 at 03:19 PM.
I really hope they tighten this up for next season. Hand out rewards however you want (as long as it doesn't become the giant mess that is Frontline Roulette), but the matchmaker needs to be able to correctly track winrate and adjust accordingly. The aggressive upward tendency hurts everyone.
Ranking and server ticrate are my only substantial problems with CC. You're so close, Square!
People reaching Crystal with a 30-40% win rate really says it all. The old Feast ranking system had a lot of issues as well, albeit less so in seasons 1-3, but the quality of high ranked matches was on a completely different level - though to be fair, part of that was due to the much smaller playerbase.
A system that saves you from dropping down an entire tier is a good idea but it shouldn't be absolute - once your win rate is below 50%, you absolutely should drop down.
this wouldn't be a problem if there were premades
You Guys arent entitled for any rewards or victories in PvP, be glad that the Series malmstones are even a thing or else u would go out pretty much empty handed.
If you really want to improve Match quality, start with yourself and dont be a Metaslave like the rest and play the Job you enjoy the most and try to become better at it. It takes commitment, as well as trial and error. If you think playing on easy mode with Jobs such as WAR, WHM and RDM will get you far, then you will always be predictable no matter how good your numbers look like.
Are you okay? We're literally talking about matchmaking here, where did this rant even come from? I swear, every time I read one of your posts I always think "okay, this guy can't possibly make any less sense", yet you keep surprising me.You Guys arent entitled for any rewards or victories in PvP, be glad that the Series malmstones are even a thing or else u would go out pretty much empty handed.
If you really want to improve Match quality, start with yourself and dont be a Metaslave like the rest and play the Job you enjoy the most and try to become better at it. It takes commitment, as well as trial and error. If you think playing on easy mode with Jobs such as WAR, WHM and RDM will get you far, then you will always be predictable no matter how good your numbers look like.
You really need to drop this "git gud" attitude that it's always the fault of the people complaining that they're not winning more.You Guys arent entitled for any rewards or victories in PvP, be glad that the Series malmstones are even a thing or else u would go out pretty much empty handed.
If you really want to improve Match quality, start with yourself and dont be a Metaslave like the rest and play the Job you enjoy the most and try to become better at it. It takes commitment, as well as trial and error. If you think playing on easy mode with Jobs such as WAR, WHM and RDM will get you far, then you will always be predictable no matter how good your numbers look like.
Playing out of your mind isn't going to matter if the rest of your team doesn't understand fundamentals like not isolating yourself to become an easy target, not using elixirs to recover MP between engagements, using LoS to force ranged to approach, focus fire, etc.
The bottom line is that ranking up presently feels like a total crapshoot because the game has no way of determining which players are actually better/worse then others. It would be nice if the game could somehow determine what the average amount of damage contribution for a given role is and perhaps try to group you up with people of similar performance based on how much higher/lower then that value you tend to be, because avoiding death is naturally going to result in higher contribution assuming you're actually hitting your buttons and not excessively playing chicken to avoid taking damage.
I would rather not be matched up with suicidal player number who-knows-what who gap closes into the enemy team at the start of the match then expects not to get instantly melted without popping guard.
Last edited by KageTokage; 04-28-2022 at 08:58 PM.
I'm literally on top 100 right now. Every single player on top 100 will tell you the same thing. The games are absolute garbage in Crystal with the extremely low quality of players hardstuck in Diamond/Crystal 0 points. It's not even a matter of gameplay errors, there's people in these queues who genuinely don't have keys bound and backpedal around. For the highest bracket of gameplay matches shouldn't be decided by who got the 200k done/800k taken brynhildr warrior hardstuck d5 every single game.
To be fair I'd say a lot of people who reach crystal don't care about climbing anymore so they play different jobs and relax a bit and just trying to have fun since being in the top 100 really doesn't have much meaning with a lot (not all) of them being win traders and cheaters.I'm literally on top 100 right now. Every single player on top 100 will tell you the same thing. The games are absolute garbage in Crystal with the extremely low quality of players hardstuck in Diamond/Crystal 0 points. It's not even a matter of gameplay errors, there's people in these queues who genuinely don't have keys bound and backpedal around. For the highest bracket of gameplay matches shouldn't be decided by who got the 200k done/800k taken brynhildr warrior hardstuck d5 every single game.
To say the quality is low though is kind of silly. The level of focus fire in crystal is significantly higher and more consistent. In plat and diamond people would focus the hell out of me on war. In crystal I more or less get ignored as the team focuses down the easier to kill jobs. When I play mch or rpr to simply just have a change of pace....its night and day on how much I get focused where as when I was in plat people would outright ignore me as rpr in the backline killing their healer.
Last edited by Ransu; 04-29-2022 at 12:06 AM.
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