People are missing the point here. Yes, if you duel someone, silence them, they purify and then they stun in a controlled environment the stun won't works and the resilient works. However, in actual games where a lot is happening and you're going against 5 people server tics snapshot and often results in either resilient not applying. We have all seen it. Its having the same issues Superbolide had in dying before the invulnerability kicked in. The ability doesn't work in current implementation in a realistic scenario.

If they want to reduce CC chaining they need to change the ability to first apply resilient regardless of status removed then remove status effects. It should also likely be a longer effect closer to 10 seconds. The 5 second timer with server tics is too snapshot causing issues to not work.