The patch seems really, really conservative. DRG in particular got away with murder. My guess is that Square didn't want to do anything too invasive or involved, since the WHM bugfixes are likely to change high-level play pretty dramatically despite not being "balance adjustments" as such. (Nobody thinks Purgation's recharge time is actually fair, right?)

I expected WAR's control effects to get touched, so seeing them attack its survivability instead was kinda surprising. I don't know if it's healthy for a single job to have that much pushing power, regardless of how easy it is to kill—shout is a war crime—but at the same time, I'm happy that there are no "removed Primal Rend" type changes here.

Conveyance stuff will hopefully come later (and hopefully Junction/Bioblaster stuff too), but it's nice to know that the mode wasn't thrown into our laps and immediately abandoned, at least. Quietly predicting PLD's rise to glory.