Quote Originally Posted by Duelle View Post
As I mentioned in the other thread, there needs to be emphasis on job traits when setting yourself to a job. In the case of GLA, it should ideally be neutral in traits and then gain the super tank traits when going PLD or the super DPS traits when going DRK. That would play on the class' innate flexibility while helping each job stand out through mechanics.
I hope they implement something like that, but they really need to add more classes, like at least three to one per job in my opinion so that down the road they can have some flexibility in jobs like thief, rdm and summoner. There definitely need to be some mage classes as well. When they release more classes they need to take another look at the jobs we currently have and what classes they feed off of. It seems odd to me that BLM gets thm and pgl classes (and archer...?) where maybe BLM will later get thm and geomancer class because they can use Water? Just an idea, but I hope that there are enough classes around to make things interesting.