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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I like where it is going actually. A lot of classes can be flexible to perform multiple roles in a party, and the job system enhances one of those roles.

    (Only example) Gladiator can technically be considered Tank and DPS(not a great DPS, but viable). So having two jobs, one specializing in each, creates more flexibility in one class. So lets say GLA gets access to Two-Handed swords. One day, the GLA is asked to go PLD since they need a tank. The next day, a tank is already present in the party and they need a DPS, you can switch to Dark Knight and pull your 2-handed sword out and perform as a DPS.

    It is just a way to create flexibility within one class and I believe it is a great idea. The idea is commonly practiced in other MMO's and works very well. In WoW, a Paladin has three specs it can change to, Retribution(DPS), Protection(Tank), and Holy(Healing). This makes it so even though you are bound to that class, you have a lot of options to make yourself useful for multiple situations if you dual spec correctly.

    While yes this game does have a job system and can switch on the go, I believe that people should specialize themselves in "one class" and make full use of everything it has to offer. Experienced in multiple classes? Neat. Does most people want to learn multiple classes and jobs and get gear for all of them? Not really.

    Just my input.
    (4)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Velhart View Post
    I like where it is going actually. A lot of classes can be flexible to perform multiple roles in a party, and the job system enhances one of those roles.

    (Only example) Gladiator can technically be considered Tank and DPS(not a great DPS, but viable). So having two jobs, one specializing in each, creates more flexibility in one class. So lets say GLA gets access to Two-Handed swords. One day, the GLA is asked to go PLD since they need a tank. The next day, a tank is already present in the party and they need a DPS, you can switch to Dark Knight and pull your 2-handed sword out and perform as a DPS.

    It is just a way to create flexibility within one class and I believe it is a great idea. The idea is commonly practiced in other MMO's and works very well. In WoW, a Paladin has three specs it can change to, Retribution(DPS), Protection(Tank), and Holy(Healing). This makes it so even though you are bound to that class, you have a lot of options to make yourself useful for multiple situations if you dual spec correctly.

    While yes this game does have a job system and can switch on the go, I believe that people should specialize themselves in "one class" and make full use of everything it has to offer. Experienced in multiple classes? Neat. Does most people want to learn multiple classes and jobs and get gear for all of them? Not really.

    Just my input.
    Agreed. Assuming GLA loses access to daggers and gains great sword, you have the ability to focus on certain aspects of the class depending on the job. Considering that GLA still has Riot Blade, Rage of Halone and Goring Blade (yet can't benefit from them when going PLD because the PLD is in the front of the mob), there is room for growth.

    As I mentioned in the other thread, there needs to be emphasis on job traits when setting yourself to a job. In the case of GLA, it should ideally be neutral in traits and then gain the super tank traits when going PLD or the super DPS traits when going DRK. That would play on the class' innate flexibility while helping each job stand out through mechanics.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    29
    Quote Originally Posted by Duelle View Post
    As I mentioned in the other thread, there needs to be emphasis on job traits when setting yourself to a job. In the case of GLA, it should ideally be neutral in traits and then gain the super tank traits when going PLD or the super DPS traits when going DRK. That would play on the class' innate flexibility while helping each job stand out through mechanics.
    I hope they implement something like that, but they really need to add more classes, like at least three to one per job in my opinion so that down the road they can have some flexibility in jobs like thief, rdm and summoner. There definitely need to be some mage classes as well. When they release more classes they need to take another look at the jobs we currently have and what classes they feed off of. It seems odd to me that BLM gets thm and pgl classes (and archer...?) where maybe BLM will later get thm and geomancer class because they can use Water? Just an idea, but I hope that there are enough classes around to make things interesting.
    (0)
    Daran Gestahl - Hyperion

  4. #4
    Player
    Chinchilla's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    58
    Character
    Chin Chilla
    World
    Hyperion
    Main Class
    Conjurer Lv 100
    I could have sworn we were told that more classes would be added to make way for new jobs. If I even knew where to start looking I would look for it. I couldn't imagine that if some new jobs come from new classes that other new jobs will come from old classes. At the same time, I could see you needing whm and blm fully unlocked to get access to rdm, however I couldn't see thf being obtained through any of the current classes. I guess time will tell.
    (0)

  5. #5
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Velhart View Post
    I like where it is going actually. A lot of classes can be flexible to perform multiple roles in a party, and the job system enhances one of those roles.

    (Only example) Gladiator can technically be considered Tank and DPS(not a great DPS, but viable). So having two jobs, one specializing in each, creates more flexibility in one class. So lets say GLA gets access to Two-Handed swords. One day, the GLA is asked to go PLD since they need a tank. The next day, a tank is already present in the party and they need a DPS, you can switch to Dark Knight and pull your 2-handed sword out and perform as a DPS.

    It is just a way to create flexibility within one class and I believe it is a great idea. The idea is commonly practiced in other MMO's and works very well. In WoW, a Paladin has three specs it can change to, Retribution(DPS), Protection(Tank), and Holy(Healing). This makes it so even though you are bound to that class, you have a lot of options to make yourself useful for multiple situations if you dual spec correctly.

    While yes this game does have a job system and can switch on the go, I believe that people should specialize themselves in "one class" and make full use of everything it has to offer. Experienced in multiple classes? Neat. Does most people want to learn multiple classes and jobs and get gear for all of them? Not really.

    Just my input.
    I totally agree Vel. I think we could easily get multiple jobs from each class. The biggest thing I think they would need to add would be more job specific abilities that help to seperate the jobs even further from the classes. WHile I know that the current jobs we have are still in their infancy, I would love to see them double the amount of skills each job gets by the time your level 50. By doing so they would flesh out the differences between job and class even further, helping to ease some of the staleness some feel the system breeds now. Not to mention, each time they announced a new class soon to be released, it would be the same as confirming 2-3 new jobs as well :P

    My only hope is that , when they finally DO give us our first new class, I hope they release the first job it has WITH it and not at a later date. I know its a stretch but, what can I say, I like to have my cake and eat it too
    (1)