Well, minor things like /job on/off would kind of suggest that they're not going to make more than one job per class. Yes I know simple coding can change that with /job1 etc. but it's still there for an example.
I personally would love to see 2 jobs per class. All classes have two "types" of weapons, some have 3+! Mages have one-handed weapons and two-handed weapons, ARC has long and short bows, GLA has scimitar, wooden, long and short swords (do those count as daggers?), MRD has two variations of axes, PGL has claws, blunt/spiked knuckles and leather/metal based knuckles, LNC has forks, lances, harpoons, tridents. Would be nice to utilize each type!
With two jobs per class you then open up two ways to play a single class. You can be a nuking THM/BLM or an enfeebling THM/RDM, a buffing ARC/BRD or a swift attacking ARC/RNG etc.
I'd also love a lot more classes though for the whole "no low level play" problem we're beginning to face with new players coming to game.
Also for the "leveling more" argument. There are some games with multiple classes per character and the more levels you have on the character, the more points you get. Once you reach X amount of points you get X amount of HP/MP/Atk/Matk. XIV could implement something like this. Or as it stands, new classes would equal new achievements. Maybe down the line they'll let us get stuff with them. Each 100 achievement points could lead to the ability to purchase different types of armor/weapons/etc. That would give incentive to level more classes and unlock more achievements.


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