Quote Originally Posted by Zyph View Post
I will consider multiple jobs stemming from one class to be the grandest disappointment since this game's launch, if it happens.

To repost what I posted from another thread: Why would anyone want that? Why would anyone want to be so similar to another class except for 5 job specific abilities when they could be entirely different with their own new weapon type, new ability set, and new job traits that reflect their role? Or did you forget about job traits? You know, those things that define GLA as a tanking job and would be useless on DRK? Not to mention new themes, and new aesthetics, which add life and variety to the game. Also why would anyone want their exp shared between DRK and PLD with GLA being the base, or BRD and THF with ARC as the base?

And Malakhim, the community most certainly does not overwhelmingly want multiple branches.
The thing is, there is precedence for DRK to be workable from GLA. The devs have said that they wanted to give GLA great swords as a DD option for GLA. On top of that, the last player poll described DRK as a DD that focused on enfeebling effects. GLA has this in Riot Blade and Goring Blade, and Rage of Halone in a job with better DD stats/abilities could hit pretty hard in theory. Hell, they could stay with 1-handed swords and add a trait that makes GLA/DRK without a shield stronger, and get buffs at the same level as shield buffs that are only usable if you do not have a shield equipped that boost DD.

Ability lists are not going to be hard-capped at 15 per class forever like they are now, especially since they have already said mages would be getting more variety of spells in 2.0. Hell, even a level cap increase would throw our ability lists out of whack. Chances are we will stick with 30 abilities or so as a hard limit but eventually be able to pick which abilities we want to use from our class/job instead of being forced to use all of them.